The Swine are Rising!
In 2010 Frictional Games terrified the world with the cult horror Amnesia: A Dark Descent. Now they bring you a new nightmare. Created in collaboration with The Chinese Room, the studio behind Dear Esther, Amnesia: A Machine for Pigs is an intense and terrifying journey into...
The Swine are Rising!
In 2010 Frictional Games terrified the world with the cult horror Amnesia: A Dark Descent. Now they bring you a new nightmare. Created in collaboration with The Chinese Room, the studio behind Dear Esther, Amnesia: A Machine for Pigs is an intense and terrifying journey into the heart of darkness
that lurks within us all.
The year is 1899
Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams
of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the
failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a
nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine:
all he knows is that his children are in grave peril, and it is up to him to save them.
Step back into the horror
Like The Dark Descent, this is a game driven by its story, exploration of the world and the constant
fear of the unknown. You can expect classic Amnesia gameplay, physics interaction and the
signature blend of high-end gaming with low system requirements.
Think you understand fear? Think again.
A Machine for Pigs takes both the world of Amnesia and the technology of The Dark Descent to new
heights of horror. Built using an updated version of HPL2 engine, the game features stunning visual
and environment design, incredible music and audio effects and adapted artificial intelligence. These
are all driven by a gut-wrenching, blood-curdling new story, set sixty years after the events of the
original game.
Unique game created in collaboration between two independent game companies famous for exploring the outer reaches of what games can be. Fresh and new approach to the Amnesia world while staying true to its origins.
Unique physics interaction that has been developed and improved since 2005.
Exceptional artwork and environments that run on low system specifications.
The darkest, most horrific tale ever told in a videogame. Stunning soundtrack by award-winning composer Jessica Curry.
Goodies
manual
wallpaper
concept arts
walkthrough
System requirements
Minimum system requirements:
Recommended system requirements:
Compatibility notice: Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Compatibility notice: Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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No really! It made me poo them! :D
Yes it is creepy and atmospheric, but the repeated terms "walking simulator" and "linear" don't bode that well, even though I've only just started playing it.
So, looks like it's going to be another "merely average" game then. :/
Amnesia - A Machine for Pigs is an indirect sequel to The Dark Descent, developed by The Chinese Room. This time you play as Oswald Mandus, a man who awakes in his house and goes on to try and find his children. That's it. That's the game. You embark on a not so dark descent, going into the titular machine to Find. The. Children. Did I mention you need to find the children? Because this review will use the word "children" a fraction of its usage in-game.
If it can be called a game. This is a walking simulator with extra steps. Gone the masterfully crafted horror of the first game. Your interaction with the world is limited only to the things you absolutely need to progress (and locked doors for extra fun). There is no inventory, no Sanity and no health (well, technically there is, but it will regenerate over time the whole two times you lose it).
The puzzles, as a consequence, are much simpler. Since there is no Sanity the dark poses no threat whatsoever, except that your eyes don't adapt to it, so there's never really a reason to turn off your lamp. It doesn't lose oil anyway. The enemies pose zero threat, as there's no Sanity you can gaze upon them all you like. They pat you sometimes, like children. I'm not even sure I was ever in any danger at all. One could say the game is apt for 5 year old children, if they bothered to play horror at all.
Anyway, if you can ignore the "Amnesia" in the title, it is decent. Reading the notes provides mild excitement, and admittedly the last part has some cool sections in it. If you find this game in your library and like walking simulators it's not a complete waste of time to play through it. Just don't expect horror of any kind, other than the occasional jumpscare.
Otherwise, I would recommend reading "Das Kapital" instead. Both make basically the same point. Both have a lot of talk about children in them. And at least Marx is upfront about what he's offering, unlike this so-called sequel to a great game.
I was fooled into buying this game because I really loved Amnesia. It was a damn fine scary game, so I had great expectations. Great expactations this game didn't manage to live up to in the least.
Everything that was great about the original Amnesia is gone.
The opressive atmosphere of inescapable doom, the madness, the fear. You still get plenty of darkness, but this is made irrelevant by your neverending supply of light from your electrical lamp. So forget all the scavenging for supplies. Infact forget any exploration. The levels are short and disturbingly linear with the solutions to the overly simple puzzles usually lying around the corner or in the worst case a room further down the hallway.
Also forget the running and hiding. Your lamp warns you early and most of the monsters seem too bored to actually chase you (far). They don't cause sanity loss either and they're usually too slow and clumsy to be of any concern. There are like 2 points in the game where the monsters might pose a threat, one of them is a jump scare event, the other is a boss fight (I'm being generous calling it that).
Another weak point is the story full of obvious plot twists.
You will probablly know who's gonna turn out to be evil and who'll be dead by the start of the third level.
All in all, the game is an unrewarding walk through a generic storehouses and sewers, that sullies the great name of Amnesia - The dark descent.
Amnesia: A Machine For Pigs is a lesser version of its predecessor, with stripped-down mechanics and shorter story, but retaining its effective horror experience through a literal and metaphorical descent into madness. It relies more on the atmosphere of dark, yet very well sculpted levels than on the puzzles of it's mostly dead and non-interactive world, this time with a lot more industrial and steampunk feel to it. Aside from a constant uneasy feeling and occasional thrills, the game's most entertaining part is the exploration of its tragic and gruesome themes.
Well, I've played both Penumbras (didn't like the first one, the second one was relatively ok), Soma (loved it) and The Dark Descent (liked it). Maybe this game has a great story as others write, but I didn't care to check it out. Why?
Firstly - you're put in some house without a shadow of an explanation. And the surroundings and overall atmosphere doesn't drag me in- I didn't want to explore. In The Dark Descent there was indeed an amnesia and there was some point of not knowing your story. Here - you're presented with no background whatsoever. And if indeed the main character suffers from amnesia, that feels like an overplayed cliche.
Secondly - the beginning of the exploration feels... wrong. Most of the doors and furniture is locked, so no real exploration at all - just following the creators' path - naaaah. Soma felt linear but this takes the cake.
Thirdly - the visuals - I got to the dining hall or whatever that was and the colours were soooo bland. I don't know maybe that's something wrong with my card/drivers but again - it didn't add to the experience.
And Finally - the engine didn't age well. In The Dark Descent I could play at 1920x1080 and get relatively stable FPS and good visuals. This one has much more "going on" in the scenery department but apparently the engine hadn't been optimized any more than for TDD so it the FPS is low, the image is tearing and I have no idea what card I should have to make it run smoothly. To make things even more interesting - Soma which is a more modern game (released two years after this one) runs much better.
Overall - after all those other games - a very disappointing experience.
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