Posted on: May 22, 2024

blueberrywaffle
Verified ownerGames: Reviews: 7
Great game, some AI issues
I absolutely loved this game. Combat is fast and fluid and all weapons are useful. Each weapon has an ultimate alternate fire bound to the right mouse click. I had to bind it to another key because I always accidentally right click and once it's activated you can't turn it off until you have collected the resource to retrigger it. Should have been bound to another key by default. Each episode is unique and has a theme, even the enemies are unique to that episode only. The game is beautiful and the sound is absolutely amazing. Turn the music up...way up. I played on hard (didn't know about evil until afterwards) but there were some spots that were meant to be challenging but due to some issues with the AI they were trivialized. There are a few main highlights I want to point out: 1. There was a level where a new powerful enemy is introduced. Further in the level you open a door and another one is found...and it just sat there. I shot it but it didn't move. I was able to just snipe it comfortably from a distance. Every other enemy will run towards you if you shoot it, no matter how far you are from it. This one didn't, and it actually happened multiple times with that specific enemy in different parts of the episode. 2. Most levels have a lot of platforming which can be a blessing and a curse, making some of the combat challenging but not impossible (no fall damage). It's one thing to strategically blow enemies off a platform so they can't get back to you...it's another when they just walk off and you just watch it happen. Some enemies can jump and can find their way back to you but most can't or won't. 3. The final boss has a major flaw in it's design and I accidentally found it on my second try. The boss fight has a gimmick. I exploited the gimmick, made him use his worst attack, and stood in a spot where he always missed and I could shoot him indefinitely. I literally didn't move until phase two. Did it again on evil difficulty, so it's a design flaw.
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