Posted on: December 18, 2024

Mark Richard
Verified ownerGames: 499 Reviews: 17
So charismatic with an automatic
2010 was an exceedingly bleak period for RPGs, but even within that barrel crater there was a ray of hope. Playing through the first segment of Alpha Protocol you'd be forgiven for thinking otherwise. The opening takes place in the middle east, which for many years was the tiresome setting of nearly every single uninspired military shooter. But hang in there because only an hour or two later you'll be getting the full Bond experience. Exotic locales, oddball villains, and romance options galore! For an RPG it's relatively short, yet the game's reputation system is a web of intermingled results that add so much replayability. Reputation comes from in-game actions or timed dialogue sequences that lends a cinematic flow to conversation, with three stances (aggressive, suave, professional) leading to diferent outcomes over time. Negative reputation can offer benefits too, and it's really fun to commit to a certain personality type. That said, there are problems. The game is as unbalanced as Steven Heck, with the Skyrim stealth archer meme in full effect. Specalizing in pistol/stealth skills transforms you into a demi-god that not even bosses can touch on the hardest difficulty. It's also built for consoles with checkpoints and vanishing bodies. If you can look past that, Alpha Protocol is a unique and memorable one-off.
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