Posted on: March 8, 2025

MischiefMaker
Games: 818 Reviews: 66
Interesting hard sci-fi open world
AIM is a 1st/3rd person open world action RPG that takes place in "the range," a gigantic exercise in machine learning for the development of new weapon technologies for a war that ended years ago. On a remote planet far from Earth, artificial intelligences in mostly indestructible housings are mounted inside hovertanks then fight endlessly for leaderboard dominance, the weapons and vehicles they use being tracked and iterated on constantly by the system's dominant intelligence. But humanity disappeared from space and the machine learning has been going on so long, AIs have begun deviating from the program and forming clans, and some seek entirely new forms of existence. You play the first of a new generation of AIs, tasked by the central intelligence with bringing order back to the range. Will you restore the program, or lead the AIs to a new existence? Gameplay strongly resembles the hovertank combat of Battlezone, but more nimble. You can deliver goods between facilities, follow faction quest chains, and gradually gain access to the whole of the range. No enemies are random, each has a name and a pattern. If a particular group of bullies get on your nerves, you can take them out and they'll be gone from that spot for days until they respawn with fresh tanks. The story is intriguing, but the whole thing feels like a proof of concept more than its sequel AIM 2: Clan Wars. But AIM 2's plot will be incomprehensible unless you played this first. The story picks up exactly where this one leaves off. If you like this game, you'll love AIM 2, if you don't, move on. At less than a dollar, I'd be crazy not to recommend.
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