Posted on: December 27, 2017

NicNacPattyMac
Verified ownerGames: 57 Reviews: 4
Solid Fantasy 4X Game
AoW3 has been said to be the spiritual successor to Master of Magic and I've got to say that that's pretty much spot-on. The game is very sleek and stream lined to avoid too much micromanagement. Also, all the math is kept simple and easy to understand. But too be fair it also has some faults as well. Here's my pros and cons list. Pros: -You leader is also a combat unit, which adds a lot to the experience. -Very sleek and streamlined. -Significant and clear choices. -Lots of things to do on the map like quests and clearing out dungeons. -Tactical combat is fun and rewarding with just the right amount of challenge. -Ability to skip tactical combat with a single button so you don't need to waste time on given victories. Cons: -Enemy movement is updated while you look around the map which often has an effect that you can't predict. And it's not just showing you what had happened. Like if you see an enemy move onto a tile, but then reload and move to the tile before the system can move the enemy, you will in fact beat them to the spot. That's just sloppy design for a TBS. -Aesthetics make it difficult at times to assess the map. -The GUI could use some better design. I must have clicked end turn rather than spells at least 10 times in one play through. -The end game turns into a real slog where you're just clearing out the remaining 80% of the map when your victory is already a given. -End game units lack variety. Every race and every leader ends up with one clearly superior unit that is cheap and easy to make. Manticore. Manticore. Manticore. At the end of the game just set all cities to churn out manticores and march them across the map. -Not a lot of choices when making a leader. You pick a class, a race, and get 3 perks. But the perks are absolutely bare minimal. You can pick from 6 magics and 2 non magic perks (one of which is completely a useless).
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