From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.
You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and discover lost riches for the Smoldering City, civilization's last bastion against the Blights...
From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.
You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and discover lost riches for the Smoldering City, civilization's last bastion against the Blightstorm that destroyed the old world. Unlike most survival city builders where your focus is on a single city, in Against the Storm you must build a vast, prosperous network of settlements populated by diverse fantasy races, each with their own specializations and needs.
The wilderness holds many hidden dangers, and never-ending storms will batter your population into submission. If your settlements should fall, then the expedition may end – but not the game. Against the Storm is a roguelite city builder, meaning you will carry forward the resources, upgrades, and experience of your past expeditions each time you set off for a new journey into the wild.
Foxes, Beavers, and lizards stand alongside humans and harpies in the struggle to survive. Utilize each group's strengths as you balance their varying needs, from housing and culinary preferences to taste in luxuries and recreation. Will you manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest, or will you prioritize the needs of one species over another to operate more swiftly for the Scorched Queen?
Experience core city builder gameplay enhanced by roguelite replayability. Build and manage multiple settlements spread out across a large world map, all while collecting valuable meta-progression resources to upgrade the Smoldering City. Feel the pressure of an expectant monarch as the Scorched Queen demands constant progress while recurring Blightstorms pose an inevitable threat to your settlements. Manage your reputation to secure your success at any one settlement before moving on to establish another, constantly seeking new opportunities for growth, taking on unique challenges across multiple biomes, and bracing for the inevitable destruction of everything but the Smoldering City itself. How will you maximize each cycle to not just ensure the best fate for the Smoldering City, but for your career as Viceroy as well?
With hundreds of gameplay modifiers and 6 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with rosters of building blueprints and perks that can help your society thrive or bring it to ruin. Will you take on and complete additional objectives and delve deeper into the dangerous forest for potential boons, or will you approach with caution to ensure you operate within your capabilities? All the while, you never know what wares the Trader will bring next year, and the forest holds treasures and resources, but also ancient threats.
Laying the foundations for a new city is one of the most exciting moments in a city-building game. In Against the Storm, you'll have the opportunity to repeatedly experience this by creating new settlements, while still interacting with your network of previously established cities in a growing world.
Popular achievements
First Real Expedition
Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher).
common
·
36.26%
Overcoming Difficulty
Win a game on Pioneer difficulty (or higher).
common
·
30.71%
Coral Forest
Win a game on the Coral Forest biome.
common
·
30.35%
The Marshlands
Win a game on the The Marshlands biome.
common
·
32.24%
The Scarlet Orchard
Win a game on the Scarlet Orchard biome.
common
·
30.84%
Taking Action
Win a game after completing 5 Glade Events.
common
·
37.78%
No Deaths
Win a game with 0 villagers dying.
common
·
37.61%
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Great game. This is not a city builder or a fantasy city management sim. It's a roguelite game that requires improvizing with what you are given. Every settlement you build is ~1 hour session. It's more Slay the Spire than a city builder. Every session is different and there are a number of random factors that make you think on the fly and adapt - if you don't enjoy this type of gameplay, don't get it. It's great.
Do you like building things, growing into a new environment until you have a sense of completion, and starting over (like the games mentioned in the title of this review)? Well you're in luck. This game does it as good as any of the best of them. Clearly a labor of love, and the developers are really engaged with the community to make this a good game.
It seems to have taken pains to get rid of all the annoyances that a lot of other developers seem to think is important to include in their games. Nothing ever feels like a chore because your game is always in motion, always expanding, always building. The interface is intuitive and useful (with occasionally rough edges that keep getting patched out via the very active development process).
The game design is like a kitchen full of ingredients that can be combined to make thousands of different meals. The shuffling of resources and challenges, objectives, rewards, and difficulty levels (if you choose to change it) make every map a joy to play. It is going to take an extremely long time to get old. If the developer adds modding tools someday, it could be the Stardew Valley of city builders.
Anyway, you can't go wrong playing it, even if this isn't your favorite genre.
I've never got attracted by city builders, however I do like rogue likes, when I viewed a couple of videos of gameplay and some of the rules I felt like trying.
With 70+ hours in this game I can say this is an awesome city builder, even when it's more randomized than a rogue like, I still liked this game. The complex yet fun mechanics, the aesthethic part of the cities, the chain of production, all in all a really awesome game that I will continue to play for some long time.
Do you like fantastical steampunk aesthetics? Do you like supply chain management? Do you like city builders? If you said yes, this game might be for you.
The core gameplay loop is surprisingly addictive: you settle an unexplored territory with your intrepid woodland settlers, attempting to complete enough quests for the Queen before her patience runs thin. Along the way, you'll have to gather resources, process them into usable items, and explore the shrouded glades for more resources to collect. Oh, and the yearly storm. Don't forget about the yearly storms where your city gets stress tested.
Initially, the mechanics of the game might seem a bit obtuse beyond resource collection. You'll often have to make choices about what kind of town you'd like to build with incomplete knowledge of what the randomly-generated map has to offer, adjusting your supply lines on the fly. However, while I was learning the mechanics, the game's lore and "rainpunk" art design really helped keep me hooked. Once you understand trading and selecting which resources will be used in production, the game is yours.
My main criticism of this game is that I wish there was more interaction with your prior settlements. Currently, you can send resources to them for currency, but I'm not sure if there's any rhyme or reason to the resources that they demand. It would be extremely cool to have prior choices in your settlements more directly impact future settlements. It can be a bummer that you don't really get to experience your settlement after you've thoroughly built it out and have a great supply chain going.
On the other hand, being forced to start from scratch with a new set of challenges once your original settlement essentially begins to run itself is addicting. You are settlers from the Smoldering City, and the Great Blightstorm is coming to wipe the world clean -- there will be no respite from the rain unless your plucky explorers find a way to end the 25-year cycle of destruction.
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