From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.
You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and discover lost riches for the Smoldering City, civilization's last bastion against the Blights...
From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.
You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and discover lost riches for the Smoldering City, civilization's last bastion against the Blightstorm that destroyed the old world. Unlike most survival city builders where your focus is on a single city, in Against the Storm you must build a vast, prosperous network of settlements populated by diverse fantasy races, each with their own specializations and needs.
The wilderness holds many hidden dangers, and never-ending storms will batter your population into submission. If your settlements should fall, then the expedition may end – but not the game. Against the Storm is a roguelite city builder, meaning you will carry forward the resources, upgrades, and experience of your past expeditions each time you set off for a new journey into the wild.
Foxes, Beavers, and lizards stand alongside humans and harpies in the struggle to survive. Utilize each group's strengths as you balance their varying needs, from housing and culinary preferences to taste in luxuries and recreation. Will you manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest, or will you prioritize the needs of one species over another to operate more swiftly for the Scorched Queen?
Experience core city builder gameplay enhanced by roguelite replayability. Build and manage multiple settlements spread out across a large world map, all while collecting valuable meta-progression resources to upgrade the Smoldering City. Feel the pressure of an expectant monarch as the Scorched Queen demands constant progress while recurring Blightstorms pose an inevitable threat to your settlements. Manage your reputation to secure your success at any one settlement before moving on to establish another, constantly seeking new opportunities for growth, taking on unique challenges across multiple biomes, and bracing for the inevitable destruction of everything but the Smoldering City itself. How will you maximize each cycle to not just ensure the best fate for the Smoldering City, but for your career as Viceroy as well?
With hundreds of gameplay modifiers and 6 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with rosters of building blueprints and perks that can help your society thrive or bring it to ruin. Will you take on and complete additional objectives and delve deeper into the dangerous forest for potential boons, or will you approach with caution to ensure you operate within your capabilities? All the while, you never know what wares the Trader will bring next year, and the forest holds treasures and resources, but also ancient threats.
Laying the foundations for a new city is one of the most exciting moments in a city-building game. In Against the Storm, you'll have the opportunity to repeatedly experience this by creating new settlements, while still interacting with your network of previously established cities in a growing world.
Popular achievements
First Real Expedition
Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher).
common
·
36.26%
Overcoming Difficulty
Win a game on Pioneer difficulty (or higher).
common
·
30.71%
Coral Forest
Win a game on the Coral Forest biome.
common
·
30.35%
The Marshlands
Win a game on the The Marshlands biome.
common
·
32.24%
The Scarlet Orchard
Win a game on the Scarlet Orchard biome.
common
·
30.84%
Taking Action
Win a game after completing 5 Glade Events.
common
·
37.78%
No Deaths
Win a game with 0 villagers dying.
common
·
37.61%
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This is a city builder game with high replayability. The design is a great mix of wholesome and dark.
The base design is apocalyptic. The campaign is cyclic, all your progress will be wiped away by the storm in the end. Each game is a race against the hostility of the forest.
But you really care about the happyness of your citizen, it's one of the win conditions. But you are not in this alone - trade with other settlements and visiting traders is important to help you make up for gaps in your production chains. And there's no fighting.
The core gameplay loops are very solid. And there are quite a few of them, interacting with each other.
Each game brings quite some variation. You only have 3 species each time, with different needs and strengths. And you draft your tech tree each game anew, with a limited number of slots.
And having your citizens bustle around the map really hits this "The Settlers" vibe.
So if you like city builders or production chain games, give this one a try. You won't be dissapointed.
This game caught me by surprise when I saw it recommended in a video about good colony builders to try out. (I usually try to steer away from early access games.)
There is a decent learning curve for this game, but once you understand the mechanics, it becomes incredibly addictive.
The rouguelite element is very well done because you still get rewarded with perks/exp you can use in future runs, even if you lose.
Also, the replayability is very high as each map starts with different glade layouts and resources which might require a different strategy each time.
The developers are incredibly responsive to the players and are putting out updates frequently. I would buy this at full-price if it were out of EA right now.
I live in a desert area, it doesn't rain here often, so the sound of the rain is calming to me. In this game, it rains a lot, it's so magical.
I also like the city management elements, the races and the flavor of the world, loving the new expansion so far.
Very interesting idea to combine rogguelike games with strategy, each game forces you to perform differently as you cant simply build what you want - you have to deal with what you have
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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