Posted on: October 13, 2018

GerardDG
Verified ownerGames: 236 Reviews: 54
Would rate higher if not for crashes
Since the roguelike genre has come to include a rather wide variety of games, like FTL, Binding of Isaac or Dead Cells, it's important to note that ADOM is a 'true' roguelike. No unlocks. No progress carried over between games. No second chances. Just you and a gigantic maze of random numbers to navigate. In terms of gameplay I feel ADOM is close to Tales of Maj'Eyal, but perhaps even more unforgiving. There's a large variety of monsters and traps, but even your inventory is full of risks. A single wrong click can doom your character. Which is exactly what most people look for in a roguelike: a huge amount of variables with multiple strategies for dealing with them. The biggest downside to ADOM is the constant crashes. For some reason there is no autosave between floors or anything. I've lost like five charactes to crashes after five hours of gametime, truly absurd.
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