When I first launched Ready or Not, I was immediately struck by its atmosphere — dark, tense, and grounded. It felt like being dropped into the middle of a real operation. The variety of missions, the detailed weapon handling, and the immersive design pulled me in. After some time, I decided to upgrade to the Supporter Edition to experience even more of what the game had to offer.
I remember the unique uniforms and HRT-themed cosmetics that came with that edition — they weren’t just skins to me. They were part of what made me feel immersed, like I was really part of a team. They brought back memories, made each mission feel personal.
Over time, things began to change. Some content was removed or altered, such as the iconic HRT gear and the shield designs, which had been part of the supporter content. New gear was introduced, but some of it felt disconnected from the original vision — even linked to in-game factions the player is supposed to oppose.
Certain promised features, like tactical planning tools or additional equipment, never made it into the game, despite being listed in early descriptions. That was a tough realization for someone who had supported the project from early access.
Even with these changes, I stuck with the game. The developers released new content and DLCs that offered some value. But later, with the approach of the console release, more changes came, including censorship that affected the game’s visual tone — especially in areas like gore and realism, which had once set Ready or Not apart.
I installed a mod to restore some of the censored content — it didn’t bring everything back, but helped preserve part of the original tone. Meanwhile, core mechanics like gas, shields, and even certain graphics features are sadly broken.
Despite the frustration, Ready or Not still holds a strange place in my heart — a reminder of what early access games can be, both in promise and in heartbreak.