Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain (2015)

by Kojima Productions, Konami
Genres:Adventure, Shooter, Tactical
Themes:Open world, Action, Fantasy, Historical, Stealth
Game modes:Single player, Multiplayer
Story:Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.Show more
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Stories about this game (8)
What’s your memory of Metal Gear Solid V: The Phantom Pain?Share your favorite moments and see what others remember about this game.
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user avatar@paci2020user avatar@paci2020
January 31, 2025
The final Hideo Kojima Metal Gear Solid game before he left Konami. A technical marvel of open world espionage action in two different regions, alongside a mother base development system that came from Peace Walker for the Playstation Portable, where you play Big Boss (Solid Snake's mentor). You need to play Metal Gear Solid 3 Snake Eater, Peace Walker and Phantom Pain in this order to get the story and the characters. This prequel eventually leads to the original Metal Gear game, where you play Solid Snake for the first time. (Metal Gear Solid is technically the third Metal Gear game in the series.) This game would have been the setup for a remake of the original Metal Gear with David Hayter reprising his role as Solid Snake and Kiefer Sutherland as Big Boss, his mentor, CO and....go play Metal Gear and Metal Gear 2 to know what I'm talking about. Ah, if only it could have been. Has an online component including purchases of a digital currency for buying upgrades for Mother Base, as well as challenges involving timed raid events on enemy mother bases and raiding or being raided by other players.
Metal Gear Solid V: The Phantom Pain was my first game on PC, i tested in 2021 with my Acer Nitro 5 and the graphics runs perfectly, with my GTX 1650, also can run in CPU Graphics 😁
**Why *Metal Gear Solid V: The Phantom Pain* on GOG Is an Underrated Masterpiece** *Metal Gear Solid V: The Phantom Pain* is one of the most ambitious open-world stealth games ever made, yet it often flies under the radar when discussing gaming masterpieces. Despite critical acclaim at launch, it’s sometimes overshadowed by the controversy surrounding its unfinished story and Hideo Kojima’s departure from Konami. But beyond those headlines lies an incredibly refined gameplay experience—one that absolutely deserves a DRM-free home on GOG. MGSV is a masterclass in player freedom and emergent gameplay. Its sandbox design lets players approach missions however they want—sneaking, using gadgets, going loud, or even air-dropping a horse onto the battlefield. The AI adapts to your tactics, forcing you to constantly change your approach. The controls are smooth, the gunplay is sharp, and the stealth mechanics are some of the most polished in the genre. Narratively, while the game is more fragmented than previous entries, its themes of loss, identity, revenge, and manipulation are powerful and emotionally charged. The performances—especially Kiefer Sutherland as Big Boss—bring a somber weight to the story. The soundtrack is also stellar, blending 1980s nostalgia with haunting original tracks like "Sins of the Father." A release on GOG would ensure long-term preservation of this gem. DRM-free access would allow for community modding, deeper exploration, and full control over the experience. *MGSV* may not be the most traditional *Metal Gear* game, but it’s a bold, innovative evolution that deserves to be remembered—and replayed—on a platform that values complete game ownership.
Created and Directed by Hideo Kojima Director Hideo Kojima Producer Hideo Kojima QA Hideo Kojima Written By Hideo Kojima Level Design Hideo Kojima Lead Planner Hideo Kojima Scripter Hideo Kojima Programmer Hideo Kojima Game Programmer Hideo Kojima UI Programmer Hideo Kojima FX Programmer Hideo Kojima Animation Programmer Hideo Kojima Network Programmer Hideo Kojima Technical Director Hideo Kojima Technical Supervisor Hideo Kojima CG Art Director Hideo Kojima Lead Character Artist Hideo Kojima
Gameplay wise, this is the best in the MGS series. Story wise...well...let's say...ehm... Anyway, it's a Hideo Ko(nami)jima product, so...it has to be wierd, somehow.
Le joueur prend beaucoup de plaisir à gÚrer sa base, ses soldats, ses ressources... Le gameplay offre une liberté totale, autant celui de l'infiltration que celui de l'action. La possibilité de customisée son équipement est trÚs agréable. et il nous faut metal gear solid v the phantom pain definitive edition.
This game is not just a game, but an experience that is deeply ingrained in the memories of a certain generation of us. I still remember when YouTubers started playing Metal Gear Solid V—the sounds of walking in the fields, the smooth CQC moves, the nighttime strategy, carrying enemies to helicopters—everything felt so real and “classy” like no other game. Many of us grew up watching YouTube back then, not just for entertainment, but to feel like we were “there” with the players, learning techniques, laughing when they got caught, getting excited when they evaded guards, and the feeling of controlling Big Boss—a man with a painful past and endless fights—made this game more than just an action game. It’s a question of morality, ideology, and identity. This is a game that “our generation” must have played before they understand why the memories are still so clear today
user avatar@lastfoxxuser avatar@lastfoxx
July 13, 2025
I remember playing this on an old PC and expected it to run on 30fps or not at all, but the graphics and bitrate was excellent. Kojila's team really outdid themselves with the Fox Engine, that was very hardware friendly (times have changed). I must admit that I wasn't so convinced with Ground Zeroes, the handling of the characterand camera felt a bit sluggish. But on Phantom Pain, they nailed it, Snake moves smoothly and it allows for quick decisions and spontaneous takedowns. I spent a whole summer on this game and never regretted it. It opens up so many possibilities in terms of tactics and approaches to secure the objectives. I admit some small side missions are a bit annoying (the tank takedowns) and the story is my last favorite out of all the MGS games, but it's the gameplay that makes me coming back to this game. It still stands tall and I revisit it at least once every year since it's release. Even though it's notorious for it's "unfinished" status, I can tell the gameplay and level design is anything but the gold standard. I hope we get a GOG release one day, I would buy it on day one.
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