I loved making levels with tight sequences of steps to complete them. You could build whole level sets and choose which environment each one appeared in. The pickaxe tool could be used to fill holes, and I designed many levels making use of that as a puzzle element, even though none of the pre-made levels ever used it. The animations of the heroes and the monk villains were very smooth. Running on the heads of the monks to cross brings me a smile. I still have my old disc and I still listen to the cd soundtrack, but the game won't run on any of my modern computers. A gog port would be great!