Evil Zone

Evil Zone (1999)

by Yuke's, Titus Software
Genres:Fighting
Themes:Action, Science fiction
Game modes:Single player, Multiplayer
Story:Evil Zone or Eretzvaju (封神領域エルツヴァーユ Fūjin Ryōiki Erutsuvāyu) is a fighting game released for the PlayStation console. It was developed by Yuke's Future Media Creators and published by Titus Software in 1999. The player can choose from ten characters to fight in several game modes including story mode, arcade mode, versus mode, practice and survival mode. The story mode is a unique aspect to the game and sets it apart from other fighting games. Each character has a unique story mode which progresses like an ongoing television program, complete with episode names and previews with voice acting. As the mode progresses, you learn more about the character's backstory and why they are fighting, an incentive to play through the game with each character. Evil Zone is also one of the few games to feature a fully fleshed out story mode for its boss character.Show more
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Stories about this game (4)
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user avatar@zeruel22user avatar@zeruel22
January 30, 2025
The first time i played that game, i hated it. Weird opening, no music on the character selection menu, cut scenes every time during the battle, only two button to play. That last point looked really awful for me, i was used to fighting games with a lot of buttons and special techniques you had to do something more to launch like in Street Fighter but in that game, any special attack is a button and a direction (a standard now) whereas jumping is not done by just a direction and the action depend of the distance with the opponent. I got quickly used to that system without combo or great depth but still interesting and even with shared capabilities characters stay very differents. It include that great idea of being more easily able to launch the best attacks when you have an almost empty life bar because it's also the super attack bar. Fights are dynamics just like an anime with the cutscene well integrated in the fight and not repetitive because angles are never the same (a feature i rarely saw even in modern games which often show the same identical scene everytime) . I also discovered the lore, much developed than most fighting game at the time, with very different characters with links between several others from before the events of the game : There is even an encyclopedia with entries of weapons, characters, techniques... every aspect of the characters. Their story mode is basically an anime series with title and preview of the next episode...err.. battle and there is really a story which unfold and which develop the motivations of each characters. The characters are also very differents thanks to the multiverse concept of the story : There is a A metal hero, a old vampire looking like a little girl, a mage, a highschool girl with a sword and a guardian angel spirit and so on. I learnt the opening was in reality stripped of its voice in the euro version, there are some bugs out there, the game has flaws but it's unique and i love how unique it is.
user avatar@RionSteineruser avatar@RionSteiner
February 01, 2025
This is one of the best fighting games you can find in the original Playstation. Good story, good music, good grafics and the gameplay is amazing and original. This game definitely deserves a second chance.
user avatar@TGeoComTuser avatar@TGeoComT
June 05, 2025
I loved the story of each character as well as the fighting style 🥰 So much memories playing this game during my high school. Trying to get it nowadays is a master piece 😄 Note: I love the japanese version ❤️
This game is one of my best memory on Ps1. With his easy to learn combo and great visuals, with a flair for the cinematic. The vidéo intro is engaging like every character. Fan of tokusatsu and metal heroes, my favorite is of course the great DAIZAIVER giving us all the great moves worthy of a Space Cherif Gavan...
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