Dawn of Magic

Dawn of Magic (2007)

by SkyFallen Entertainment, Atari, Inc., Deep Silver
Genres:Role-playing (RPG), Adventure
Themes:Action, Fantasy, Horror
Game modes:Single player, Multiplayer
Story:Dawn of Magic is a third-person RPG where the weapon of choice is magic. Unlike any other Action RPG, player characters in Dawn of Magic are all of one type: Mage. However, with dozens of different fields of magic available, players will have plenty of opportunities to customize their characters and specialize in the magic of their choice. The game is set in a richly detailed, medieval fantasy world, allowing the player a wide variety of choices both in individual quests and character development.Show more
user avatarAdded by @Drejzer
Vote to bring this game to GOG and help preserve it.
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Stories about this game (4)
What’s your memory of Dawn of Magic?Share your favorite moments and see what others remember about this game.
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user avatar@hralmuser avatar@hralm
March 25, 2025
What make me search to vote for this game is that when I play for the first time, I like it was a Diablo style of game, and it has a unique dynamic in which every choice of equipment (and something else, don't remember) could change drastically the appearance of the personage. From Wikipedia: "Each school of magic consists of eight spells; as the player gains prowess in a school of magic, his or her body morphs to take on characteristics reminiscent of the school. " This, for me, is a feature never seemed in any other game so far (in the way those changes drastically transform the whole body). Look at the sixth screenshot to observe this feature! Beyond that, the game was what you expect from a Diablo style, lots of open maps and a lot of monsters to kill.
Dawn of Magic is the base game, whereas the so-called Dawn of Magic 2 is merely a smaller stand-alone expansion. They share many of the basic systems, but a lot of the varied environments, music, characters and story beats are missing in DoM2. Its core feature is a spell system that allows for a variety of combinations and which stands in for the usual skill systems. Further there is also crafting and a good variety of loot to find. The individual acts are fairly varied in terms of natural environments and in terms of city architecture. They are also much larger than they need to be. However, the game also hands the player a handy teleport that starts out with fairly good range. Much of the story content is more on the humorous side and I would not recommend it on that basis alone. But the game also differs somewhat based on the choice of good/neutral/evil character, which mostly influences the boss selection and some of the dialogue.
Please bring back this game i have played DOM2 but it's nothing like the first one. I have good memories playing it as a child but never managed to reach the end so now i want to play again
user avatar@Ageon98user avatar@Ageon98
June 30, 2025
Pamiętam to jak dziś — miałem może z 10 lat, gdy pierwszy raz odpaliłem Dawn of Magic. To była jedna z tych gier, która trafiła mi się przypadkiem – dostałem płytkę z czasopisma, chyba CD-Action albo coś podobnego. Nie znałem tytułu. Włożyłem do napędu, kliknąłem "Zainstaluj" i… wtedy się zaczęło. 🧙‍♂️ Wybór szkoły magii – nie miałem pojęcia, co robię Na początku zapytało mnie, jaką szkołę magii chcę wybrać. Nie znałem angielskiego, więc klikałem na oślep. Wybrałem coś z błyskawicami, chyba Elementalizm, bo na ikonce był piorun. Nie rozumiałem opisu, ale… miałem błyskawice! Coś pięknego. 🌠 Transformacja postaci – co się dzieje z moim ciałem? Po kilku godzinach grania zauważyłem coś dziwnego: moja postać się zmieniła. Miała inne oczy, skóra dziwnie zszarzała. Wtedy jeszcze nie rozumiałem, że to przez rozwój danej szkoły magii. Ale efekt był... magiczny. Dosłownie. Byłem zachwycony – jakby moja postać naprawdę stawała się tym, kim chcę. Jakby gra mówiła: "Twoje wybory mają znaczenie". 🐀 Bicie szczurów i zaklęcia w ciasnych korytarzach Pierwsze lokacje? Pełne szczurów, trupów i ciemnych korytarzy. Kamera izometryczna, klimat trochę jak z Diablo, ale... dziwniejszy. Było ciemno, gęsto i duszno. Czułem się, jakbym naprawdę szedł przez nawiedzone piwnice. I ten moment, kiedy pierwszy raz rzuciłem kulę ognia – rozwaliłem cztery szkielety na raz i aż podskoczyłem z radości. 😄 🧪 Eksperymenty z magią – bo nie wiedziałem, że „tak nie wolno” Nie znałem buildów, meta, optymalizacji. Po prostu testowałem wszystko: Zmiksowałem zaklęcia śmierci z zaklęciami ochrony. Rzucałem błyskawice w ściany, żeby patrzeć na efekty. Rozwijałem nekromancję, bo chciałem mieć „zombiaka”. To było jak zabawa w laboratorium – nie po to, żeby wygrać, ale żeby zobaczyć, co się stanie. 🧡 I tak to trwało – dzień za dniem, level za levelem To nie była gra, którą się przechodziło "dla fabuły". To był świat, w którym się żyło.
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