What makes Cry of Fear unforgettable to me is the way it goes beyond simple horror. It’s not just about monsters or jump scares — it’s about the weight of fear, trauma, and survival. The atmosphere is heavy and suffocating, with every dark street and abandoned building pulling you deeper into Simon’s mind. Few games manage to blend emotional storytelling with pure terror so effectively, and that’s why it left such a lasting impression on me.
I first discovered Cry of Fear through a YouTube walkthrough, long before it was available on Steam. When I finally played it myself, I shared the experience with friends, switching turns and reacting together to every shocking moment. Experiencing the fear and tension as a group made the journey even more intense — it felt like we were all trapped in Simon’s nightmare together.
The challenge comes not only from its survival-horror mechanics — conserving ammo, navigating tight spaces, and facing disturbing enemies — but also from the mental strain of pushing forward. The story is complex, layered, and often difficult to fully grasp, which makes it all the more rewarding when pieces start to fit together. The game constantly forces you to balance courage and caution, which kept me engaged and invested the whole way through.
I want Cry of Fear to be part of GOG’s collection because it represents something rare in gaming: an indie title that dares to confront painful, taboo subjects while still delivering a high-quality horror experience. It’s a piece of gaming history that should be preserved and made more accessible to players who value meaningful, story-driven experiences. GOG is known for curating titles that matter, and Cry of Fear is a game that absolutely deserves to be remembered, played, and appreciated by future generations.