Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic lay...
Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.
Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!
Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
Basically, I bought the game in the beta a bit before release. Judging by the forum activity and my own experience, the Mac version of the game is pretty much just a poorly done wine port, which is full of game crashing bugs. The only official response to some of these over at the forums so far has been basically: Tough luck. I like the game very much, but I sincerely regret buying it now.
In short, if you're not on Windows, don't buy this.
I really enjoyed my first hour or so of Xenonauts. The artstyle is nice--I really like the early 1980s vibe--but soon my impression fell flat on its face. You will find eventually that everything is stacked against the player in an unfair way.
I can accept aliens being very accurate at long distances, but I cannot accept my soldiers not being able to hit the broad side of a barn--especially a barn they are an arm's length from. Who is hiring these bozos? We're trying to defend the planet Earth! When you manage your soldiers at base, many of them are described as having combat experience in this or that war etc. But that cannot be believed at all once you see how they perform on the battlefield. They have the same firearms experience as the isolated natives on North Sentinel Island. Unless you rigorously save-scum, expect to lose half a ground team each excursion.
Ground combat is astoundingly unbalanced in other ways. For instance, Time Units, which manage how much your soldiers can do in one turn, were implemented in an astoundingly unbalanced manner. To illustrate this fact, you can't move your MG a few feet forward AND have him shoot a burst. Well, you can't count on anybody hitting the aliens anyway, so the MG is just a waste. Don't even bother to set him up in cover a few turns ahead--the aliens will insta-kill him in full cover regardless.
Another poorly implemented feature is reaction fire. Expect aliens to fire on your soldiers when they cross paths during your turn; do NOT expect your soldiers to do the same on the aliens' turn. Sometimes they might, but their horrible accuracy precludes any effective resistance. Sometimes they will let an alien waltz out from his UFO, insta-kill one of your soldiers, and then waltz back inside. Why did nobody return fire? I guess Anton Dyban's experience in Afghanistan taught him to do otherwise.
In any game based on X-Com, ground combat can make or break the game. In Xenonaut's case, ground combat is pure rubbish.
Very obviously an update to the classic X-Com. This is not a bad game by any means. But it invites comparison with a classic. It does have better graphics, although the tiny fonts can be annoying at times. The lore is very good and very evocative. However the tactical combat is not as satisfying as X-Com. The terrain doesn't have the same level destructibility and requires heavier weapons to knock walls down. There isn't the variety in special weapons either, no HE packing autocannons or incendary rockets.
If you find X-Com's graphics to old or unappealing you may really like this game, or if you love X-Com and you want a slightly different change of pace.
Xenonauts is a complete remake of the original 1994 XCOM, down to a microscopic level. Things have been renamed, the graphics have been changed, a few game aspects have been slightly simplified but the core gameplay is still very much intact from the 1994 version.
As for the negatives, the devs haven't made too much effort to innovate on the 1994 experience. In my opinion that's not a huge problem as XCOM 1994 is a very well-designed and coherent game on its own. There are a few areas where I think the devs could have done a bit more to improve on the original game; notably I think there is much too little variation in the level design (a problem that the original XCOM also had) so be prepared to play the same desert oil derrick / rural farm / generic industrial complex levels over and over again.
Some people complain about the graphics being bad; in my opinion that doesn't matter at all. Cool graphics isn't what makes XCOM good and there are already good graphics-focused XCOM remakes out there such as XCOM 2012 by Firaxis. Xenonauts focuses entirely on the gameplay which is the correct decision in my opinion.
All in all, a solid buy for XCOM fans and probably for fans of the wider TBS genre, but don't expect anything radically different from the 1994 game.
The game is obviously meant to bring the first X-Com game, UFO: Enemy Unknown to modern computers, and it does a great job at that mostly. Basically, anyone familiar with X-Com will feel right at home here and as such won't need much of introductions and tutorials. However, the few new features are explained awfully and anyone unfamiliar with UFO will have an uphill battle to get to grips with the game, especially as the UI and presentation of many of the various screens leave a lot to be desired. The big problem with the game is that a lot of information is hard to find without clicking through lots of screens. Summaries and tooltips are missing.
However, whilst not perfect in everything, it does what it sets out to do admirably well, and feels like the "real thing". As such, despite minor flaws, I cannot recommend this enough for people who spent countless hours battling aliens and frustration with the original gem.
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