Whenever mist hangs over the waters of Lake Orwell on Harlech Island, sailors catch sight of a phantom castle just out of reach. As they draw near, it fades into the fog like a mirage, leaving only questions for all who have borne witness to this “Castle Strangerock.”
An up-and-coming scholar name...
Whenever mist hangs over the waters of Lake Orwell on Harlech Island, sailors catch sight of a phantom castle just out of reach. As they draw near, it fades into the fog like a mirage, leaving only questions for all who have borne witness to this “Castle Strangerock.”
An up-and-coming scholar named Charlotte L. Wells has had her interest piqued by this local legend and desperately wishes to study it in person—but of course, Harlech Island is no place for an unescorted young lady. To aid her in her investigation, therefore, she enlists the help of an old childhood friend and fallen knight who agrees to accompany her on this adventure.
Arriving in Harlech and catching sight of Castle Strangerock almost immediately, Char dives into researching the mystery head-on, leaving her companion to explore the surrounding environs on his own in search of any artifacts that might help trace the origins of this ephemeral stronghold.
Sadly, this almost immediately leads to his death at the hands of a mysterious swordsman seemingly displaced in time...but death is to be only the beginning of his adventure.
Xanadu Next is an exploration-centric action RPG from Nihon Falcom, the acclaimed creators of the Ys and The Legend of Heroes RPG franchises. A late entry in their immensely popular Dragon Slayer series and a spiritual follow-up to the late ‘80s cult classic Faxanadu, Xanadu Next puts players in the shoes of a gravely injured knight given a new lease on life through ancient magic who must now seek a legendary sword called “Dragon Slayer” to ensure his survival.
Players will fight hordes of monsters in real time while exploring the lush, mysterious and perilous environments of Harlech Island, along with the ruins of an ancient paradise known as Xanadu that was partially inspired by tales of the Mongolian emperor Kublai Khan. Along the way, players will uncover bits and pieces of Xanadu’s past in the form of ancient stone tablets and memorandums, piecing together a complex tale of magic, war, an ancient dragon, and a mysterious figure known only as the “Black Bride.”
An Interconnected World Full of Secrets: Icy peaks connect with fiery caverns, old waterways, mystical forests and magical ruins, creating one single giant map to explore with countless secret passageways, alternate routes, shortcuts, hidden items, deadly bosses and new techniques to uncover.
Real-Time Combat with Dozens of Unique Abilities: Fight ruthless enemies in real time, using a wide variety of skills to aid you. As in Ys SEVEN, skills are attached to weapons and can be learned through repeated use of those weapons, adding an element of excitement and promise to every new armament found.
Exploration Rewarded with Rich Backstory: Stone tablets and old letters are scattered throughout the ruins on Harlech Island, each written in an ancient tongue. Fortunately, your companion is an accomplished scholar who can translate them for you in real time, providing valuable insight into important events and mythologies from the age of Xanadu.
Unique Gameplay Systems that Keep the Experience Fresh: Players can choose to level-down in order to tweak their stats, fuse themselves with “Guardians” to gain new passive abilities, learn spells, and even carve keys from monster bones to lessen demand for pre-made keys and keep their prices low.
Atmospheric Visuals and Music in Classic Falcom Tradition: Inspired by hardcore dungeon RPGs of the '80s and created to celebrate the 20th anniversary of Xanadu, one of Japan's action RPG forefathers, Xanadu Next mimics the gritty, medieval look of its ancestor, but in full 3D and with ample amounts of subtle detailing, as well as a foreboding and wholly unique soundtrack composed by Falcom's venerable Sound Team jdk.
(c)2005 Nihon Falcom Corporation. Licensed to and published by XSEED Games / Marvelous USA, Inc.
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I bought this game while trying to find Japanese dungeon crawlers or ARPGs.
Delighted that it scratched my itch! This is a JRPG light on story that jumps almost straight into dungeon crawling and powering up your character.
Pros:
* Quite neatly designed in that it's linear but you always have a few things to do like save up for the next armor, discover rare item drops, or find secret rooms. Really good light RPG fun.
* Looks and sounds great, for a game with a PS2 aesthetic.
Cons:
* Doesn't have full controller support so you'll need to reach for the mouse on occasions. Sometimes the controller feels a little buggy, and some platforming challenges are just a lot easier with mouse.
* Overall maybe a little too easy. Only times I die are going into a boss fight unprepared, and that feels unfair as there's no breathing room to re-equip mid-fight. Even if the game was more challenging, it has a respawn mechanic where the only penalty is losing half your money.
* I think a little more depth to the levelling and skills would have gone a long way. It's a simple level-up system, with the only twist being the ability to intentionally level down to re-spec your stat points.
* A minor gripe is that the game has lots of key items that grant abilities e.g. be able to push blocks, but you can only equip 4 at one time. And other items like health potions or town portal items also use those 4 slots. Fully exploring dungeons requires swapping items via the inventory (and you can't use the controller for that...)
This game suited my taste in games perfectly.
I'm a big of games such as Ys and Landstalker and Xanadu next really hit the spot for me. The game mechanic has elements of Diablo in terms of point and click, hack and slash, which worked well, and came as a blessing to me at this point in time as I only have a keyboard and mouse.
I've now finished the game and can say that it was immensly enjoyable, mainly because it was filled with puzzels and treasure hunts which take you on a journey over a diverse range of settings. You will need to revisit areas at times, however I didn't find this mototonous. Rather, it helped with the weaving of the story over time as the game progressed; I much prefer this than finishing sections in a linear fashion that are never revisited.
I enjoyed the story, it has lots of surprises and plot twists. I just wish I was paying a bit more attention to the plot, but it probably doesn't help to play when tired an in sporadic bursts.
I really liked the Guardian card concept and levelling system. The graphics are great for the era and still hold well to this day, and the soundtrackis brilliant. It's unique and adds a lot of charm to the game.
Works great on an 2010 MB Pro running Windows.
Xanadu Next is really fun and engaging, even though the combat is somewhat simple.
You have backstabs - which is really kinda the most reasonable way to go about things - different weapons, spells and skills.
You get those skills from weapons. Each has an associated skill, and the more you use a weapon, the more Proficiency you gain. At 100% Proficiency (it goes up to 200%) you get to keep the associated skill and use it with any weapon. As you gain Proficiency, you also do more damage with that weapon, quite satisfying.
There isn't a whole lot of variety in weapons and armour. You'll always be a melee warrior, and you'll have to increase all of your stats in order to use the next best armour and weapon. Environments are nice to look at and fairly diverse, as are enemies - some of the latter are incredibly annoying to fight though if you don't use magic (ranged) attacks, by which I mean flying enemies because, well, they fly. They just hover. Annoyingly. You either stab them before they can start their incessant fluttering, or you shoot them down with a fireball or magic bolt or some other ranged attack of your choosing.
So you have your armour, weapon and shield, four slots for skills - you have to equip even the passive ones to get their effect, which makes sense because otherwise you'd be way too OP, but it's something I wasn't quite aware of at first - and four quick slots. These slots are for potions as well as items you find throughout the game which grant you a variety of abilities you need to progress (e.g. a glove that just lets you punch boulders) or access secrets and side areas. There are also Guardians which grant you bonuses like more XP or faster Proficiency gain; you can only equip one at a time but switch whenever you want.
Combat can feel a bit repetitive and the story isn't anything too special, but Xanadu Next is very fun for what it is, plus it's quite pretty and the music is great.
The game was published in 2005. The graphics is not great but the feel still good and music is awesome.
The best is the story. The story is not told directly. You can't realize the whole story without reading the material (boards / books) carefully. As you pay time to know more about the past (of the story), you will be drenched in the sadness.
Cut some grass and got key/bones..... 10/10
It has an interesting story that isn't so big because it centers on the very fun dungeon crawling
The dungeons really give you surprises if you are not prepared for anything, you have toreally immerse in a RPG world planning ahead, checking potions, MP, items, checking out for traps, changing the environment to make things easier, SO MANY INTERESTING THINGS IN THIS SIMPLE FALCOM GAME!
but if you want a grandiose story, then you have to look at the optional ancient tablets and memoirs that have a lore as rich as Lord of the Rings, just WOW
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