Posted on: October 8, 2011

Il_bastardo
Bestätigter BesitzerSpiele: 196 Rezensionen: 1
If only i could award five Gold Stars...
Was Wing Commander the best game of its time? No, it wasn't. Did it invent anything new? No, it didn't. Has it aged well? No, not at all. Do i still love it? Hell yeah, break and attack! Wing Commander was never meant to be a deep game. All it ever set out to offer was a rock-solid game play formula with easy controls, and a strong emphasis on dramatic presentation. I resonated with me right away back then, and it has influenced my perception of games ever since: While game play will always be the single most important element, an intense in game-narrative can greatly enhance the overall experience. Wing Commander may not have attempted it first, but Chris Roberts gave it a very distinct personality with its memorable characters, talking heads, branching mission structure, and its gritty atmosphere. The mission disks also introduced coherent story lines to the game - a concept refined in Wing Commander II (although i was never particularly fond of "Whodunit"-story lines). The sheer immersion always out-shined the limitations of the game play for me - i just wanted to push forward and see how the story unfolds. In its best moments, Wing Commander would make you feel like the greatest hero of the galaxy; truly a boy's dream coming true. There's always that one special game for everyone, and Wing Commander was mine. I just wonder if the game is to blame for my dislike of cats...
Hilft dir das weiter?