Posted on: September 2, 2024

StuntmanMikeL
Bestätigter BesitzerSpiele: 303 Rezensionen: 51
Great game, unplayable version of WC1
Full disclosure: after initially struggling with the DOSBox version of Wing Commander 1 offered by GoG, I relented and downloaded The Kilrathi Saga version, patched with a fan update. This is currently the most comfortable way to play the game in its original form, as the GoG release suffers from such poor performance that framerates can dip into single digits during combat with more than 2-3 ships. Unfortunately, this makes the game nearly unplayable, and I wouldn't recommend playing it that way. Despite this, I'm very much enjoying Wing Commander so far. Being such a legendary franchise, I wanted to finally scratch it off my bucket list, and this was actually my first time playing this game. Initially, the transition from modern 3D space sims like Elite Dangerous to Wing Commander's 2D sprite-based space took some getting used to. It may sound funny, but during my first mission, I spent nearly 20 minutes just figuring out where the front of the Tiger Claw was to land and finish the mission. And then it took me another few minutes of fiddling with random keys to initiate the landing sequence, as I initially ended up rubbing against an unidentifiable blob of pixels, wondering why nothing's happening. Once my imagination kicked in and my eyes adjusted to the dated visuals, though, I found myself thoroughly enjoying the game. Blasting enemy ships is a ton of fun, and the little cinematic cutscenes and interactions with my squadmates is really immersive and engaging. The movie-like presentation and the ability to mess up some objectives, leading to different story outcomes or missing squad interactions, add significant replay value and genuinely raise the stakes of the campaign. I appreciate the game's ambition, and I can see how it made such a strong impression back in the day.
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