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What Remains of Edith Finch

in der Bibliothek

4.3/5

( 171 Bewertungen )

4.3

171 Bewertungen

Deutsch, English & 9 weitere
19.9919.99
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What Remains of Edith Finch
Beschreibung
What Remains of Edith Finch ist eine Sammlung geheimnisvoller Erzählungen über eine Familie im US-Bundesstaat Washington. Du spielst Edith und erkundest das riesige Anwesen der Finchs, um diese Geschichten zu entdecken. Dabei versucht Edith, anhand ihrer Familiengeschichte herauszufinden, warum sie...
Kritiker Bewertungen
91 %
Empfehlen
Eurogamer
Recommended
Metro GameCentral
8/10
PC Gamer
91/100
Nutzerrezensionen

4.3/5

( 171 Bewertungen )

4.3

171 Bewertungen

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Details zum Produkt
2017, Giant Sparrow, ESRB-Einstufung: Teen...
Systemanforderungen
Windows 7 / 8 / 10 ((64-bit)!), Intel i3 2125 3.30 GHz or later, 2 GB RAM, GeForce GTX 750/AMD Radeo...
DLCs
What Remains of Edith Finch Soundtrack
Spiellänge
2 hHauptspiel
2.5 h Hauptspiel + Nebenquests
2.5 h Komplettist
2 h Alle Spielstile
Beschreibung
What Remains of Edith Finch ist eine Sammlung geheimnisvoller Erzählungen über eine Familie im US-Bundesstaat Washington.

Du spielst Edith und erkundest das riesige Anwesen der Finchs, um diese Geschichten zu entdecken. Dabei versucht Edith, anhand ihrer Familiengeschichte herauszufinden, warum sie als Letzte ihrer Familie noch am Leben ist. Jede Geschichte lässt dich das Leben eines anderen Familienmitglieds am Tag seines Todes nachempfinden. Manche stammen aus lang vergangenen Zeiten, andere hingegen aus dem Jetzt und Heute.

Gameplay und Atmosphäre der einzelnen Erzählungen sind so vielfältig wie die Familienmitglieder selbst. Gemeinsam haben sie nur, dass alle aus der Egoperspektive gespielt werden und mit dem Tod des Familienmitglieds enden.

Letzten Endes dreht sich das Spiel darum, wie klein und unwichtig man sich angesichts der riesigen unbekannten Welt um uns herum fühlt.

Das Spiel wurde von Giant Sparrow entwickelt, den Machern von The Unfinished Swan, einem Malspiel aus der Egoperspektive.
Systemanforderungen
Mindestsystemanforderungen:
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
2 hHauptspiel
2.5 h Hauptspiel + Nebenquests
2.5 h Komplettist
2 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11)
Veröffentlicht:
{{'2017-04-24T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Größe:
2.4 GB
Bewertung:
ESRB-Einstufung: Teen (Violence, Blood, Language, Drug Reference)

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Nutzerrezensionen

Posted on: June 15, 2019

RAran

Spiele: 522 Rezensionen: 8

Walking simulator done right

I don't like Walking Simulators at all, but I admit this one stands out. We control Edith Finch, a 17 years old teen which is the sole survivor of her family, so she visits her family's old house to understand what happened there. Edith finds diary entries about her deceased family members, and in those moments we relive their final moments playing their perspective. Everytime they end, Edith makes a drawing of the relative, showing the progress of hte game. From Edith herself, controlling her is the typical walking simulator: she only walks, progression is entirely linear, though some stories can be accessed out of order or even skipped (I accidentally did that with Odin's), interaction works with specific objects... but where the game shines is controlling the family members' story. While the controls work the same they work more like minigames and are very creative: like controlling animals, playing with animal toys, a kite, taking photos... they make the experience more compelling to play (Lewis' streches out too long though). The graphics are not impressive but the art direction is fantastic, with beautiful outdoor enviroments and very detailed ans intricated decoration inside the house. Something interesting is the lines from the characters are mostly suspended text appears on As for the narrative, the reception can very from player to player. While many felt sympathetical and very emotional, I personally felt mostly pity at them, since their demises', unlike the game's suggestion (never proved) of a curse to the family, was more like a combination of misfortune, stupidity, obsession, carelessness and hazard. The ending itself was weak with a lackluster final mesage and a few loose ends, but it could have been worse. The game can be easily finished in less than 3 hours and to replay is only worth if some story was missed or some feels compelling to replay. this is worth getting in a deal with over 50% of discount.


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Posted on: August 5, 2019

pwalsh21

Bestätigter Besitzer

Spiele: 76 Rezensionen: 3

A most engrossing walk. Don't miss it.

I have always enjoyed games with good art, a good story, and something to accomplish. This game has all 3 in spades, and adds a fourth I really wasn't aware I wanted until I played this--emotional depth. You'll read a lot of reviews here that say the above but none of them really captured what I got out of the game. By the end of the story, I was nearly in tears. I felt a tremendous sense of loss as I got to know all these quirky, interesting people and their passions that they wear so plainly on their sleeves, only to watch them meet their demise. And some of them do not have easy answers--in some cases, you never find out exactly what happened. And then it all ties together at the end in an amazing way. I can't describe it without spoiling it but it's so clever you won't believe it. Within 10 minutes, I knew I was into something special. After I finished I adjourned to my back patio to contemplate what I'd just been through, and stayed there for an hour, quietly. It might have been the most peaceful hour of my life. I spent the next few days haunted by it. My thoughts turned to it at odd times, as things during my normal day would trigger a reminder. Eventually I played it again so I could revisit those experiences, and it was even better. I've owned it a month and I've completed it a total of 4 times. It's not a huge time commitment--you'll get through it in 3 hours or so the first time. It gets faster on the repeats. This is a walking simulator to a degree, but don't let that discourage you. This is a walk worth taking. If Dear Esther exemplifies the walking simulator, Edith Finch breaks the mold. In the end, this game is a treasure. Play it, and then play it again.


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Posted on: February 7, 2022

shylock.596

Bestätigter Besitzer

Spiele: 756 Rezensionen: 103

Fantastic Imagination

There are times when games can be called experiences and this is one of them. What Remains of Edith Finch has one of the best stories of recent memory for me as well as one of the best imagined worlds I have every seen. At it’s core this is a walking simulator where you explore a house to find out the history of various family members. That doesn’t do this game justice though. Each family member has it’s own type of game to it when you are experiencing their final moments. For instance for Barbara you are literally in the comic book you are reading and watch things unfold on the page. For Lewis you are working at a canning plant and have to keep up with chopping fish as you explore his invented world he is getting lost in. There are others I could mention but will stop there to just say that the variety and inventiveness of the flashbacks blew me away. This is what walking sims can be and should strive to be. The game doesn’t point you where to go next but at the same time makes it apparent. The graphics were well done and made good use of colour. The detail on plants; objects; and water were great. The voice acting was superb throughout as was the music. I played What Remains of Edith Finch on Linux using Wine. It never crashed on me and I didn’t notice any bugs or glitches. There was a v-sync toggle; four AA settings; and six other graphics options. Alt-Tab didn’t work. The game saves automatically at various points. A manual save system would have been nice but the spacing between auto saves wasn’t terrible. Performance was overall very good. There were some drops in frame rate but they only lasted a second or two and otherwise was well above 60. The game does seem to have a frame rate cap of 120 FPS but that is better than some games using the Unreal engine that have a cap of 60.


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Posted on: April 30, 2020

DrWolfenhauser

Bestätigter Besitzer

Spiele: 480 Rezensionen: 15

A Walking Simulator I Didn’t Want to End

Walking simulators are usually unappealing to me. But something about this title was very alluring. When you first set foot in the game, you’re almost instantly hooked into a remarkable story. The narrative is delivered in really creative ways. You mainly play as Edith who’s returned to her family home to learn more about the supposed curse that surrounded all her ancestor’s deaths. Each story is delivered in a unique way. Some through the eyes of children and wild imaginations leading to playing as animals, others through the eyes of grown-ups dealing with traumas. The gameplay isn’t a setback as is the case with some walking simulators. The narrative is so captivating you almost forget how bare it is. You move the analogue stick or press RT every now and then to interact with something. You’ll climb, walk, chop fish heads off, take pictures and even swim or fly at times. It finds ways to add new diversity to navigation and storytelling. Each room and portion of the house is almost treated like a different level, in part because each room you visit embodies each family members personality in some way. Some rooms have photos and taxidermized animals for a hunter, another room has trophies and awards for a particular family member who was a child star. It’s this diversity that helps keep things fresh as you play. Visually the game looked great and the UI or icons weren’t obtrusive. Things were kept simple yet obvious enough to guide you through. It felt very eery playing this game. I was uneasy & constantly expecting a jump scare. This is where they did really well to hook you in and make you feel like you were experiencing the same feelings that Edith was when she exploring the home. I didn’t have high expectations for this, although my expectations weren’t low either, but I’m certainly glad I added this to my completion list. The narrative is amusing and gut wrenching. By the end of the story I felt myself longing for more and saddened by the end.


Hilft dir das weiter?

Posted on: November 27, 2020

Mosesandstick

Bestätigter Besitzer

Spiele: 117 Rezensionen: 6

The peak of interactive storytelling?

What Remains of Edith Finch is a story-driven game sharing Edith Finch's journey into her family's mysterious and unfortunate past. The game is split between exploring her family home and interactive vignettes of her family members' passing. These vignettes are the highlight of the game, and the best ones present some of the most creative interactive storytelling seen in games. The story is well-written and interesting, though I found it too ambiguous on certain key plot points, which diluted the potential message and the experience of the game. The main drawback will be how passive and slow paced the game gets in certain points. Further, even the best vignettes are limited in their interactivity and the game will often seem more like an interactive movie. I think with the game's short but sweet length, and the quality of the interactive scenes, this isn't a big issue but it will not be an experience that everyone will enjoy. The visuals and audio are evocative, and well placed to enhance the mood of the various environments you'll experience. The game can be finished in a couple of hours, which I'd take as a positive considering the strength of the story, but it might not be for everyone, especially at full price. Note that the game deals with dark and disturbing themes, including the death of children.


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