Posted on: June 17, 2016

Mandalorian229811
Bestätigter BesitzerSpiele: 93 Rezensionen: 5
I was expecting too much
This review is meant to balance the almost universal acclaim that this game receives. Being a sucker for indie games and innovation, and having listened to all the "OMG I HEART UNDERTALE SOOOOO MUCH!" comments since the release, I finally picked up this game installed and prepared to be amazed. As of yet I am still NOT amazed. (Disclaimer: I am only about an hour into the game. This is because, for the moment, playing this game is a chore which I am only doing out of hope that the game is going to start being amazing at some point. Were it not for all the hype this game would probably bee uninstalled from my PC by now. HOWEVER, since I am going to continue playing at least until I'm certain that I don't like it, I reserve the right to change this review if my opinion changes) SOUND: People are in love with this game's great sound and this confounds and alarms me because it sounds like a 26 years old PC game My FIRST thought after the game started was "HOW DO I TURN THIS DOWN!?" So I had to turn off the sound for the whole app. You can't do in the game because, get this, there is no SETTINGS menu. Let me repeat that: In a game, a game which is being sold for money in the year 2016, there is no SETTINGS menu. You can't choose the volume of the SE or Music or... GRAPHICS: ...change resolution (you can switch to full screen via F4 button). Please don't get me wrong, I love retro games so I can obviously enjoy a game even if the resolution is low (i think this is 640:480) as long as one of the following is true: 1) The graphics is pretty (like in many SNES games, old Disney games or Lucas adventures); 2) graphic is simple and functional (Massive Chalice would be an example of that); 3) the game is designed in such a way that the graphic is almost irrelevant (various Managers and such). This game has graphics that look like they have been drawn by a talented high school student during math class. During the battles, the opponents drawn in black & white. The whole thing looks something out of early 90s. It's not a deal-breaker but it's not enhancing my game experience neither. GAMEPLAY: Puzzles aside, the main reason why everyone is so impressed with this game is that it gives you two options in battle: 1) Fight the enemy (time your click for better hit); 2) Choose one of the1-4 "wacky" verbs, read the "humorous" response, survive mini game, rinse and repeat until the opponents name turns yellow. You may find this concept to be interesting and more fun then regular JRPG combat, I am currently finding it tedious (but, I repeat, I am still in the "when does this get fun" part of experiencing the game)
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