Prepare to embark on the final adventure in Ultima--the best selling role-playing saga of all time that has nurtured generations of gamers. Answer the call and return to Britannia for your last epic quest. As the heroic Avatar, only you can save Lord British and his people from the evil Guardian who...
Prepare to embark on the final adventure in Ultima--the best selling role-playing saga of all time that has nurtured generations of gamers. Answer the call and return to Britannia for your last epic quest. As the heroic Avatar, only you can save Lord British and his people from the evil Guardian who has devastated and corrupted the land. Valiant combat, magical prowess, and knowledge of the eight virtues are your weapons against evil in Ultima IX: Ascension.
The ninth installment of the Ultima series takes a leap into a vivid, detailed 3D environment that adds a whole new level of interaction to the exploration of the realm. Britannia was always one of the most life-like, well-developed, king-sized virtual lands, but this new perspective makes the experience of “living” in it much more immersive. The combination of a story of epic proportions, solid mechanics--true to the classic cRPG spirit, and that achingly familiar Ultima setting, Ultima IX: Ascension a memorable title that all role-players should experience for themselves.
Ascend to the realm of myth and legend in the final single-player Ultima game!
Wir lassen Spiele ewig leben! Seit 2008 verbessern wir gute, alte Spiele, um Kompatibilität mit modernen Systemen und Komfort zu gewährleisten. Und dies auch, wenn die ursprünglichen Entwickler das Spiel nicht mehr unterstützen.
Dieses Spiel funktioniert mit den gängigen aktuellen und zukünftigen Windows-PC-Konfigurationen. Ohne DRM.
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Wir haben die folgenden Verbesserungen an diesem Spiel vorgenommen:
1.19F GOG v2 changelog:
German and French localizations are now included.
DirectX renderer emulation has been added and is now set as the default for better visuals and performance.
New rendering options in DirectX mode, including Windowed Mode, V-Sync, Gamma Correction, Integer Scaling, Anti-Aliasing, and more.
Glide renderer emulation has been updated with new features like Vulkan Backend, Custom Resolutions, Custom Refresh Rates, Integer Rendering, Integer Scaling, and Anti-Aliasing.
Draw distance and default game resolution have both been increased, giving you a broader and crisper view.
Major improvements for lighting and texturing quality.
Maximum framerate increased from 30 FPS all the way to 200 FPS. Enjoy super-smooth gameplay.
The game configurator now saves and loads settings correctly.
The rune and sigil floating bug has been fixed, with no framerate limits needed.
Video playback, vertex clipping, and mouse cursor visibility are all fixed.
Alt+Tab task switching works as it should, so multitasking is a breeze.
Keyboard mapping is now optimized for a more intuitive experience.
German below.
As I never played the other Ultima games, I was not biased in any way; I had no specific expectations. I am indeed more inclined to compare Ultima IX to King's Quest: Mask of Eternity from 1998. If you keep in mind that Ultima IX is a game from 1999, it holds up extremely well against e.g. MoE in every respect. I had (and still have) great fun playing this game.
I do, however, understand that for passionate Ultima veterans Ultima IX was a disappointment. But as I already said: For me this simply did not matter.
As for the infamous 'Spoony Review', I think this is rather meant to be comedy (at least this is the category he himself gave his Ultima IX review videos); if they were serious they would be the most pathetic reviews ever ('cry me a river!').
Da ich die anderen Ultima-Spiele nie gespielt habe, war ich Ultima IX gegenüber nicht voreingenommen; ich hatte keine speziellen Erwartungen. In der Tat bin ich eher geneigt, dieses Spiel mit King's Quest: Mask of Eternity von 1998 zu vergleichen. Wenn man bedenkt, dass Ultima IX ein Spiel von 1999 ist, schlägt es sich z.B. gegen MoE in jeder Hinsicht extrem gut. Ich hatte (und habe) viel Spaß mit diesem Spiel.
Ich verstehe jedoch, das Ultima IX für passionierte Ultima-Veteranen eine Enttäuschung war. Aber wie ich schon sagte: Für mich spielt das einfach keine Rolle.
Was die berüchtigte 'Spoony-Rezension' angeht, so denke ich, dass diese mehr komödiantisch gemeint ist (zumindest ist dies genau die Kategorie, die er selbst seinen Ultima-IX-Rezensionsvideos gegeben hat); wären sie ernst gemeint, dann wären sie wohl die jämmerlichsten Rezensionen aller Zeiten ('heul doch!').
I've decided to replay U9 and be extremely optimistic about it, because no matter what the thing actually is, it was a big part of my childhood and I've never technically finished the damn thing. I have to say, if I don't look at it as the finishing chapter of Ultima (which would put too much weight on ANY creative work), it is a very good game (minus the actual gameplay/programming bugs, which haven't been a nuisance playing on old hardware under Windows XP). If it was released as anything other than Ultima, or even as a Worlds of Ultima or somesuch just to explain away the canon inconsistencies, I think it would have gotten a much better reception. I know many of you are writhing in your obstinate convictions while reading this, but I've also got the feeling that many of you have become more open-minded in regards to U9 over the years, like myself.
Previously having played mostly without voices/speech until now, I must admit that the voice acting isn't as bad as I originally thought. On most of my play attempts I turned off the voices shortly after meeting "Lord British's seneschal," (points if you read that in that guy's voice) maybe turning them on intermittently and for very short bursts before inevitably giving up on them each time. Now that I've forced myself to keep them on, I am pleasantly surprised more often than I expected to be; The voice acting is really good for the most part! Graphics and animations are very impressive, especially with all the dynamic elements, such as seamlessly integrated different-climb-height animations, and visible armor pieces and weapons. The soundtrack is FANTASTIC.
The gameplay is definitely different, but by no means bad.. In fact it's very streamlined and ahead of its time for being both computer- and controller-friendly (if you can get a controller to work). All the changes are understandable in light of the different presentation, and I think they're very well implemented overall. It's also not the first time Ultima has had major gameplay changes... For example, up until U7, everything was turn-based.
In fact, over time I think I've realized that U7, which will always be my personal favorite, is where the seed of U9 gameplay took root. In many ways the changes we saw in U7 are the changes we see elaborated upon in U9. U7 was vague about stats (character and even more so armor/weapon) and had an even more automated/player-independent combat system. Following BG, SI was more linear for the sake of a more directed player experience. Though this is the time when creative control was being taken away from Origin, I have to think that they were still having the majority of input, at least in terms of initial design. In this context, U8 almost seems to play like an initial attempt at what would eventually become U9. (Think about the jumping and hitting!)
I think this whole time I've held this game to an unreachable standard; That is, being the last Ultima, which has meant too much to too many people to be summed up in any single product, how could one game ever sum the whole thing up? Until now I've stood unswayed in my initial opinions formed a long time ago, which is what I think happened to most people devoted to something as foundational as Ultima. However, comparing it to all the other games of the time I have to say it's damn impressive. A wonderful game if taken with an open mind, and a true work of art that I have come to love. If you've made your mind up against it before, give it another open-minded chance! If you've never heard of Ultima before this, get it and enjoy!
(P.S.: The only thing that I'm dead set against is that they pronounce Minoc as 'My Knock,' which I've never even considered. What in the hell is 'MY-KNOCK?!' Is that what Richard Garriott de Cayeux meant it to sound like?? That's the one thing I'll never get over...)
This game generally gets low scores, but back when it came out, I LOVED this game. Perhaps it didn't live up to everyone's expectations from the previous games? I'm not sure.
I had played the previous games, but I still enjoyed this. When it came out it felt more like an outdoor version of Ultima Underworld (also an awesome game).
The sense of exploration is great, as you slowly unlock various areas of the map.
I remember the spell system being a bit hinky, requiring you to carry around loads of reagents for each spell which cluttered up your bags, but keeping your bags orderly helped with this.
It may not hold up entirely against modern day games, and it may not fit very well with the previous titles in the series, but it's still a fun game.
If you are a fan of Ultima Online, I guarantee you will appreciate this game. The older Ultima CD ROM's are not nearly as cool as this one. I feel like this is an old-school Skyrim. I am absolutely in love with this game.
This a big classic RPG adventure. Lots of atmospheric dungeons and areas to explore. Lots of puzzles to solve (pressure plates, hidden buttons, teleportation pads etc.). Many quest items to find. Baddies to whack or zap. Very atmospheric. Really reminded me of why I love RPG / adventure games.
It did however take some tinkering with the configuration (e.g. graphics, keyboard mapping) to get it working just-so. Additionally, I did have lots of crashes but the game reloads in a few seconds so not a major issue if saves are done very frequently. Well worth the effort to put up with these issues.
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