Posted on: March 6, 2022

cricokiss
Bestätigter BesitzerSpiele: 125 Rezensionen: 2
A fair adventure set in Ultima's world
Ultima IX is the end of an amazing saga where the player portraits the Avatar, the champion of Virtues. I've loved the plot and the idea of playing Ultima in a 3D world, which still looks beautiful by today's standards, but the execution was poorly managed and they ended up releasing a product full of bugs and shallow quests. I'd say that Ultima IX is more of an Action/Adventure game than a CRPG one. Character progression is almost 100% linear, tightly tied to the progress of the main plot. Most advancements in combat are useless, and you will only need 3 or 4 spells throughout the entire game. This isn't to say to Ultima IX is a bad game. It's just that, for every great idea, there's a usually horrible mechanic implementation to spoil the fun. Do you like exploring dungeons? Great, there're plenty of them in this game; but be prepared to go through some pretty annoying ones (Hythloth is the worst, in my opinion). The soundtrack is usually great, especially after cleansing a shrine (which is what you'll be doing most of the time, btw). The city feels peaceful and people change their behaviour towards your hero, although most monsters will keep respawning, so "peace" isn't exactly the word here. Some quests are almost useless, so any side quest is only worth doing for the sake of completeness. One particular lengthy quest that involves finding rough gems scattered all over Britannia only rewards the player with 100 gold pieces, which can be the price of a potion in a merchant! That's the level of laziness that one can find playing Ultima IX. But, even with all the issues, I still had a great time exploring the game's world, especially due to some cool places such as icy mountains, forests, caves etc. Several places seemed carefully designed. I remember the path from Yew to Wrong: it felt like a proper adventure all the way through. Added with the nice weather effects and day/night cycle, it can really become an immersive experience. Fare-thee-well, Avatar!
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