Posted on: June 7, 2020

ZeldaRulesMyLife
Bestätigter BesitzerSpiele: 52 Rezensionen: 2
No card with keyboard commands
GoG selling us a game without even the (very needed) keyboard commands.
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© 1989 Electronic Arts Inc.
This game is maintained by GOG in the Preservation Program with the support of our GOG Patrons.
Posted on: June 7, 2020
ZeldaRulesMyLife
Bestätigter BesitzerSpiele: 52 Rezensionen: 2
No card with keyboard commands
GoG selling us a game without even the (very needed) keyboard commands.
Hilft dir das weiter?
Posted on: February 14, 2024
RqPlus
Bestätigter BesitzerSpiele: 643 Rezensionen: 3
Ultima™ 1+2+3
Ultima 1 - You have an overworld map with different cities, castles and other points of interests, however what you explore on one continent is simply repeated on 3 remaining continents. For example you have only 2 designs of cities, each appearing on every continent (so x4). Story is stupid, and there is no proper levelling system (you just get more hp by visiting dungeons). Only progression is based on money gathered, which you spend on transportation (that's actually cool) and better gear. The game fortunately is not too annoying and doesn't overstay its welcome. Ultima 2 - With different time zones (game includes time travel), the exploration feels more meaningful, as there is more variety between locations. Story is even more nonsensical that the first one. By far the worse part of the game is it's progression, which is again based on earning money like in the first one. However the money earned does not even cover properly your food expenses. You will be frustrated by limited resources, lack of foes to get gold from and some enemies that paralyze your legs with very annoying sound. The game frustratingly prolonged by the above mechanics and you will be sick of it. Ultima 3 - Overworld finally seems more fleshed out without copy & paste cities, gone is a lot of sci-fi nonsense. The game levelling system impacts your health (yay!) but not your stats (are you kidding me?). Story is just you finding stuff, so it's nothing to miss. Game relies on party system with 4 characters that you create - you have some unique classes to choose from. Unfortunately experience is allocated to character who gets a kill, so you will be struggling with levelling some classes until they get some more powerful spells and you also have to allocate food across all 4 characters. If you lose a ship during game (due to maelstrom), you might wait for hours for next to show up (frustrating). Overall, play these games only from historical interest. Otherwise, don't waste your life.
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Posted on: August 30, 2011
hooston
Bestätigter BesitzerSpiele: 351 Rezensionen: 24
ultima
whilst they are deffo classsic games. and the graphics do not really matter, tis all about the play, i think that it should have been ultima 1-4 for the money gog is wanting for them, can honestly say that ultima IV is one of the greates rpg,s ever created, the game has amazing depth, and to any true rpg fan the graphics would be unimportant, but i think a bit overpriced
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Posted on: December 18, 2019
Foxysen
Bestätigter BesitzerSpiele: 356 Rezensionen: 39
Well, it's a classic, alright
And under "classic" I don't mean it's proper definition of a piece of art that kept it's worth over multiple eras despite harsh critism and rivalry with other pieces of art, without pulling any punches, staying relevant to the neo-modern audience not by what it did or related culture or tech progress but as a stand-alone art, but a modern definition of "classic" which stands for a piece of software made more than a few years ago and has someone with nostalgia attached who will not tolerate any criticism and believes that you are the one who should de-evolve in order to appreciate it on it's level. Pure classic. Ok, that was harsh, it was interesting to see (c)RPGs the way that they were done before anything was set into canon and people started to complain that you are not a real (c)RPG. I liked rather unusual progressiong through the game in Ultima 1 and 2. Well, liked seeing the idea and how it's different. Otherwise they are all three rather grind-based and have nothing much worth of art in them. No story for sure. Aside from manuals. It was before Ultima has found it's identify as well, randomly mixing sci-fi as well. Ultima 1 is simplistic and enjoyable if you only think about going around and increasing numbers. Though you only ever need to visit one dungeon of many. Ultima 2 is a shitpost in a form of game, too much in-game jokes and unfun puzzles. You may need a fan upgrade. For I remember that you couldn't edit your character in-game once it's created without some error message. Ultima 3 has party system so that's a nice step up from hack-n-slash. But eh, grindy grind there. Fan upgrade is a must there as well. I sure got extremely annoyed at movement keys getting glued if you press it for a while. Fan upgrade fixed it up, mostly, almost, just enough. Also, adds music like in other ports, I suggest you to change driver to Sound Blaster instead of Midi. Well, analyse it through articles, videos, peeking, history. Not worth anything as art pieces.
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Posted on: August 30, 2011
spoonard
Bestätigter BesitzerSpiele: 257 Rezensionen: 1
OMG!
I played all of these (though I only managed to beat Ultima 1) on my Commodore 64! Tons of fun is to be had with these! I'm sure 4, 5, and 6 are coming soon?
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