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Torment: Tides of Numenera

in der Bibliothek

3.6/5

( 243 Bewertungen )

3.6

243 Bewertungen

Deutsch, English & 4 weitere
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Torment: Tides of Numenera
Beschreibung
Also Available on GOG.com: Torment: Tides of Numenera - Immortal Edition Torment: Tides of Numenera - Legacy Edition You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth...
Kritiker Bewertungen
77 %
Empfehlen
PC Gamer
89/100
IGN
8.8/10
Game Informer
8.5/10
Nutzerrezensionen

3.6/5

( 243 Bewertungen )

3.6

243 Bewertungen

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Details zum Produkt
2017, inXile Entertainment, ESRB-Einstufung: Mature 17+...
Systemanforderungen
Windows XP / Vista / 7 / 8.1 / 10 (64 bit), Intel Core i3 or equivalent, 4 GB RAM, NVIDIA GeForce GT...
DLCs
Torment: Tides of Numenera - Legacy Edition Upgrade, Torment: Tides of Numenera - Immortal Edition U...
Spiellänge
25 hHauptspiel
34.5 h Hauptspiel + Nebenquests
49 h Komplettist
36 h Alle Spielstile
Beschreibung

Also Available on GOG.com:
Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition



You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.

With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?

Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
  • A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
  • A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
  • Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
  • A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.

inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.

Extras
Inhalte
Standard Edition
Legacy Edition
Immortal Edition
Handbuch
Soundtrack (FLAC)
Karte
From the Depths novella - Blue
From the Depths novella - Gold
Klingeltöne
Konzeptgrafiken
forum avatars
strategy guide
Hintergrundbilder
From the Depths novella series
Systemanforderungen
Mindestsystemanforderungen:
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
25 hHauptspiel
34.5 h Hauptspiel + Nebenquests
49 h Komplettist
36 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Veröffentlicht:
{{'2017-02-28T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Größe:
4.4 GB
Bewertung:
ESRB-Einstufung: Mature 17+ (Violence, Blood, Sexual Themes, Language)


Sprachen
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
polski
audio
text
русский
audio
text
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Nutzerrezensionen

Posted on: May 14, 2022

Omikronian

Spiele: 160 Rezensionen: 1

Standalone review

Yes, Planescape Torment is much better. Removing that from consideration, this game on it's own is great. I would recommend this to patient people who can appreciate a good yarn. If you can't finish reading a science fiction book, you probably want to avoid this. Some Pros: -The story is GOOD, and yes, hard to follow. -The world itself is fascinating, weird and leaves you wanting more. -Character development is good, and the cast of character are INTERESTING. Some Cons: -Combat is pretty bad, some later battles are terribly slow in the end turn phases. -The game is indeed too short, about half of what you might expect from the genre. -The combat difficulty varies widely from battle to battle. I have to say, if you find yourself disappointed from the game ending too quickly, that may indicate that you were enjoying it and wanted more. Once I got over that disappointment, I appreciated this game much more.


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Posted on: November 11, 2018

KainKlarden

Spiele: 767 Rezensionen: 59

Underdeveloped greatness

The setting of Numenera is genuinely intriguing. It’s a world reminiscent of fantasy ideas, yet full of cyberpunk or sci-fi elements, with artifacts, magic and a lot of odd phenomena having some kind of scientific explanation. This world just oozes interesting stories and characters and it feels like you can learn something exciting just around the corner. Yet, in this game the places are interesting to look at and they seem to live their own interesting ways until you interact with them and suddenly feel as if the place is fake, just decorations that will disappear as you exit the scene. Characters pop in and out, mostly with no real impact or consequence. Game does have lots of great mechanics and ideas to tell cool stories in interesting ways, to not boil things down to just fighting or just talking. But there’s always a feeling of the “right way” and a “wrong way” to play the game, instead of different valid possibilities. And the “wrong way” will be less fun and less full on the story. A pretty good, if less impactful than it wants to be, story that is worth checking out. Though even there, apart from few exceptions, the game gets less and less full on interesting ideas as it goes, with most care put in the opening act and later story bits just kind of happening one by one. Oh and there’s also a fact that some of the things that Kickstarter backers were promised never made it into the game… I liked the game. I liked what it tried to do. I liked the music by Mark Morgan. I liked some of the character lines that felt truly fresh and unique. I liked the setting and hope to see more games set in it. But it’s not a title I would really want to revisit.


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Posted on: November 30, 2018

PhilipeLouchtch

Bestätigter Besitzer

Spiele: 154 Rezensionen: 2

Fantastic

Incredibly immersive, alien experience. Exactly what I am looking for in RPG's. Have played the game without watching any of the trailers, teaser texts or synopsis. Got completely immersed in the world, all the dialogues, tidbits and items that the game is packed with. Having beaten it, and finally watching the trailer here on in the store, I glad I didn't watch it before. The game should be experienced without any prior preconceptions or knowledge of the world you're about to be immersed in. Experience it exactly as the main protaganist does and should. Make the choice that you would make given the situations, not those you think would result in best outcomes. The game shines through its incredibly confusing world. Continously forcing you to seek your balance and orientation.


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Posted on: March 18, 2017

sanhadrian

Bestätigter Besitzer

Spiele: 26 Rezensionen: 3

A voyeuristic experience with no agency.

Unlike most people who took it upon themselves to review the game, I will choose not to use don on my “nostalgia goggles”. There are several gripes that I have with the game. The player is pretty much a passive observer of unfolding events I felt the game just presented its content before me and the choices that I made really made no difference on the world (aside from modifying a dialogue option here and there). During my playthrough, I eventually got to the point when I was too tired to care about the unfolding events, as there seemed to be no visible validation of my in game choices. All encounters boiled down to exhausting dialogue trees, which was a swift process (due to gamer’s intuition), but very unrewarding. This passiveness is associated, to a degree, with the next issue on this list. Leveling is redundant The character creation system, while innovative, contains several redundant skills. What is more, it feels to me like there is no real point to levelling at all, as everything can be accomplished through the use of in-dialogue skills and resting abuse. The turn-based combat feels like a punishment This issue is self-explanatory. What should be an exciting part of the gameplay experience has been turned into a dreaded chore. While I do like it when a game lets you shrewdly manipulate your way out of combat using your silver tongue and shrewdness of mind, I think that introducing the tedious crisis system was a huge mistake. The player is essentially faced with a situation in which even simple encounters can take an extremely long time to complete. The battles feel random and there is no sense of control or tactics to them (which is a big con for me, since I also enjoy strategy games). Overall, I feel this game takes one aspect of Torment to a twisted extreme, reducing the player to little more than a voyeur bearing witness to an orgy of oddities.


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Posted on: October 8, 2018

Det_Bullock

Bestätigter Besitzer

Spiele: 547 Rezensionen: 15

Non-stabby roleplay at last!

Combat in a RPG is a double-edged sword: on one side it's exciting and challenging on the other it can get a bit ridiculous how you can't basically draw a step without having to stab or blast your way through a trash mob. A RPG is a way to tell a story, only it's often a story that could be some blockbuster action movie given the amount of combat there's in it. "Planescape: Torment" tried to be an exception by putting more enphasis on dialogues and statchecks rather than combat but there were indeed still quite e number of trash mobs and compulsory fights, especially in the far less polished latter half of the game. While the main story of Numenera isn't as strong as the one in the original that statement in RPG gameplay has been brought further along. There are no trash mobs, most of the "crises" can be avoided and the ones that can't rarely can only be solved by fighting and some don't involve combat at all (one is literally a "diplomatic crisis" for example). The only trouble is that the movement interface during crises is not good, it would have benefited from a grid system for greater clarity in my opinion. The stat pool system can be a bit irritating at first when the stat pools are limited and the money to find a place to sleep and replenish them is scarce but after the first level-ups doing sidequests (which are nice little microstories that sometimes tie in the main quest or in the final destiny of your companions) it becomes more sustainable and basically a non-issue in the late game. Of course there are still plenty of options for combat but I don't think that challenge is the main point of a game like this but to immerse yourself in a weird story in a weird fantasy world filled with evocative purple prose and dialogues that convey high concepts and some drama and this game delivers in that sense.


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