Posted on: March 1, 2019

Yoric
Spiele: Rezensionen: 18
Great adventure game!
This game is funny, smart, interesting. Well, funny does come first. Strongly suggested!
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Copyright 2017 Terrible Toybox, Inc.
Berechnung der Spiellänge durch HowLongToBeat
Posted on: March 1, 2019

Yoric
Spiele: Rezensionen: 18
Great adventure game!
This game is funny, smart, interesting. Well, funny does come first. Strongly suggested!
Hilft dir das weiter?
Posted on: April 1, 2021

Pigwidgeon7
Spiele: 21 Rezensionen: 2
I love it.
I am referring to the title.
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Posted on: April 6, 2017

mirtai
Bestätigter BesitzerSpiele: 22 Rezensionen: 1
Wunderschöner Flashback
Haben das Spiel gerade zu Ende gespielt - im schweren Modus natürlich - und sind total begeistert. Endlich mal wieder ein richtig gutes Adventure. Schöne Grafik, guter Score und unzählige wunderbare Anspielungen auf die 80er und auch aktuelle Bezüge. Wir hatten sehr viel Spaß. Auch im schweren Modus ist es nicht zu schwer. Von unserer Seite her daher eine klare Empfehlung den schweren Modus zu spielen, damit man nichts verpasst. Ich hoffe die Macher machen ihre Ankündigung aus dem Abspann wahr und schenken uns weiter so schöne Spiele, wenn genug Leute Thimbleweed Park kaufen. Also Leute, fleißig das Spiel kaufen, damit wir noch viele weitere tolle Titel erleben können.
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Posted on: October 3, 2020

wanderer8360308
Bestätigter BesitzerSpiele: 485 Rezensionen: 5
A WASTED OPPORTUNITY
Disappointing. It's crystal clear now he is good at designing (some) puzzles but needs to be restrained and aided by better writers (Schafer, Grossman) so his bad writing doesn't show in his games. It's the only explanation as to why Monkey Island 1 and 2 are so good and Thimbleweed Park is so incredibly mediocre. Shitty ending aside, none of the characters you control are very interesting, and having to divide the playtime between them instead of just focusing on one or two main characters has the side effect of none of them having a fulfilling story arc (or an arc at all for that matter). They don't evolve, they are not funny nor charismatic and the player doesn't care about them. I finished the game just to finish it, not because I cared much about the characters. And even worse, they don't have an in-game reason to collaborate with each other. They only reason is the player knowing they have to so in the end they are not characters, they are just moving tools that carry objects you share with the other moving tools. Quite pathetic. The humor is also not there at all (and the attempts that are there are not funny at all) what makes me think Schafer was the one writing the jokes in Monkey Island. I did care about solving the mystery... but then you get to the twist and... well, let's put it this way, as an adventure fan, I always wanted for Ron Gilbert to have a nack at another Monkey game, the fabled Monkey 3a, now, I think I am ok with better writers taking over the franchise... we really, really don't want Monkey Island to be disgraced in the same way he disgraced himself in this game. Or he can just tell the secret of Monkey Island to Tim Schafer and Dave Grossman so they can write an actual game with an interesting story and characters. It's crystal clear Ron doesn't know how to do that.
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Posted on: September 28, 2023

Lalai_sky
Bestätigter BesitzerSpiele: Rezensionen: 8
Utterly abysmal story
I despise the story like the one that Thimbleweed Park has. It completely ruined intriguing premise and rather interesting mechanics of switching between several characters to solve some situation. If not for some good puzzles, decent graphics, a lot of quality of life conveniences and some voice acting that doesn't suck it would be 1/5 for me just because of how very bad the story is. Forth wall breaking – "oh, we are inside the game, isn't it strange that the town of 80 has only 1 house and three characters look the same to save on voice actors? Aren't we clever to point it out aloud in the game? Yes we are!" – is incredibly trite, self-congratulatory, cringe cop out where writers cannot come up with writing anything actually good or intricate. The initial mystery is not even solved as in the last third of the game the focus shifts to the above-mentioned 4th-wall-breaking. This kind of scenario was done more or less graciously exactly once (in Monkey Island 2) and never since, yet developers still think they are being clever and novel with this approach. There is no sincerity in this story, no stakes, no weight, no good writing. The only character with any real development is Agent Ray, and only somewhat. Voice actor for sheriff-coroner-whoever is so terribly grating I turned VA off because this is an NPC you run most often into, especially early game. The rest of voices might be good but I'd never know because just a thought of running into this terrible character made me never turn VA back again. If not for the abysmal story, if the writers actually gave us an actual mystery to solve and good story to follow without trying to look smarter than they are, it would be a much better game, but any good puzzles or characters or situations are completely marred by the story it conveys. I regret the time wasted on it.
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