Posted on: September 22, 2020

Cloverman-88
Bestätigter BesitzerSpiele: 161 Rezensionen: 5
A great sequel with a few hiccups
I really like the first The Surge, but I didn't love it - it was hampered by a some small but very annoying design decisions (like having enemies deal way too much damage, there were so many one-hit kills in TS1 it's not even funny). The Surge 2 is everything I wanted from a sequel. The combat system feels way more polished - I especially like the parry system. Dodging in the first game felt clunky (you travel a bit too far, with very little animation and a very fast startup), and it still feels weird here, so I love that the game doesn't force me to use it too much. Big clear indicators make it way easier to use than in Soulsborne games, where I never feel like it's worth the trouble. The implant system is expanded further, with armor sets nicely synergizing with it, it feels really good come up with some crazy combinations later in the game. Locations also feel more distinct. It's nothing to write home about, but a big step up from the first game. Bosses also feel more involved and way, WAY less cheap. To the point when some of them feel undertuned, I wouldn't mind dying to a chapter boss a couple of times, but I cleared some of them on the first try. But if I had to choose between those two options, I'd choose TS2 boss difficulty any day. Enemy variety is still the weakest part of the series. I understand that the limb targeting system requires humanoid enemies, but the nanite monsters from the end of the first game showed that you can do some really creative things with the same framework. I like how the developers managed to give enemies more character (there are enemies that fight with shields you need to break, enemies that create turrets and exploding drones, cloaking hunters etc.) but I loved every time I had to fight a hulking giant or a multi-limbed cyber monstrosity. For me, this detail is what would earn The Surge 2 the fifth star. Overall, a great addition to the soulslike genre.
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