Posted on: November 22, 2024

RiderDante
Bestätigter BesitzerSpiele: 2 Rezensionen: 1
good
It's a good game.I play all the time
Hilft dir das weiter?

The Falconeer © 2020 Tomas Sala. Published by Wired Productions Ltd and developed by Tomas Sala. The Falconeer and The Falconeer logo are trademarks of Tomas Sala. All rights reserved.

Berechnung der Spiellänge durch HowLongToBeat
Posted on: November 22, 2024

RiderDante
Bestätigter BesitzerSpiele: 2 Rezensionen: 1
good
It's a good game.I play all the time
Hilft dir das weiter?
Posted on: December 28, 2024

danmcbride44
Bestätigter BesitzerSpiele: 27 Rezensionen: 1
Pretty but really confusing.
Story is hardly there. For some reason I've had to play as mutiple characters. Controls hardly work. The game does not tell you what keys to press in the tool tips. I quit after the tutorial because figuring out how to play this game is really frustraiting. It's a shame, because the game is absolutely gorgeous.
Hilft dir das weiter?
Posted on: May 9, 2025

Goodtry
Bestätigter BesitzerSpiele: 432 Rezensionen: 3
Controller only
You can and should rebind everything to the keyboard/mouse but a PC port should be set to PC controls by default
Hilft dir das weiter?
Posted on: January 26, 2025

mgozen09
Bestätigter BesitzerSpiele: 63 Rezensionen: 1
no aiming weapon
trouble shoting and engaging. a lof of needing improvement
Hilft dir das weiter?
Posted on: May 2, 2021

astrav1
Bestätigter BesitzerSpiele: 362 Rezensionen: 12
A Desert Bus for the modern age
Is Desert bus too thrilling for you? Do you're hours long commutes not have enough droning throat singing for you? Does the Idea of an arcade eagle dogfighting game sound like it might have too much gameplay? Well fear not my stale rye cracker, and read on! Full disclosure, there's a chance I didn't play this game for long enough or in the right way, nor have I done a whole lot of research on it, besides knowing it's a very small team so if this review ends up being complete bunk, keep that in mind. But as a counter point, a game should make someone want to play it and then keep playing it. My experience with the Falconeer involved choosing a rider that makes you think you can choose the appearence-even though it seems randomized with each portrait you go through- to play through a prologue that doesn't seem that important and ends too soon. I then moved onto the main game playing the first chapter. This involved a little bit of dog fighting, but for the most part it was almost entirely made of needlessly going out of your way on a too slow bird going to a place that is not interactive beyond maybe a menu, and then going back all while nothing happend except a guy vibrating his throat in the soundtrack. This signaled to me that the game is mostly made up of the worst kind of padding. The "We wouldn't have any content on this mission otherwise so we need you to go here...great now come back-aren't you glad that took 5 minutes?". I played a little longer then gave up, since it seemed like the bloody game didn't even want me to keep playing since there was no incentive to keep going and it seemed like nothing I did mattered. The game doesn't look bad and actually does have combat, hence the two stars. But it's not engaging like Pirates! It's not fun like Crimson Skies, and I don't consider occasionally seeing a rocky crag exploration. If you want a fun game, avoid this. If you've enjoyed the mediocrity of the nothing games of last decade, then play on.
Hilft dir das weiter?
Ein Fehler ist aufgetreten. Bitte aktualisiere die Seite.
Keine Bewertungen mit deinen Einstellungen vorhanden