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The Age of Decadence

in der Bibliothek

4.1/5

( 149 Bewertungen )

4.1

149 Bewertungen

English & 4 weitere
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The Age of Decadence
Beschreibung
The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequence...
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57 %
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Wccftech
8/10
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9/10
Nutzerrezensionen

4.1/5

( 149 Bewertungen )

4.1

149 Bewertungen

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Details zum Produkt
2015, Iron Tower Studio , ...
Systemanforderungen
Windows XP / Vista / 7 / 8 / 10, 1.7 GHz or better, 2 GB RAM, Nvidia Geforce 8500 GT / ATI Radeon H...
Spiellänge
12.5 hHauptspiel
19.5 h Hauptspiel + Nebenquests
70 h Komplettist
21 h Alle Spielstile
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Beschreibung
The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.

Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. Now, there is nothing wrong with mindless fun and wish fulfillment, but we serve a different meal here. Quoting from one of the reviews:

“Well, if you want a hardcore, heavy metal roleplaying experience that challenges you, this is the ticket. Otherwise, take a pass. The game is vicious, both in its lack of morality and its merciless systems. If you want to be the hero of a story, run and don’t look back. If you want to be Attia of the Julii or be a power player, this is your RPG.”

The focus of the game is not on killing monsters, but rather on dealing with fellow humans and factions, trying to survive – easier said than done – and making a name for yourself. Naturally, to accommodate all that scheming, plotting, and backstabbing, we give the player plenty of choices, from multiple solutions to quests to different paths you can take through the game. You (and your actions) will determine who your friends and enemies are. There are no default good and bad guys.
  • 23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Alchemy and Lore.
  • Tactical combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
  • 8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
  • Non-combat quest resolutions and a well-developed diplomatic path.
  • Over 100 quests, taking you to 20 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
  • Each situation has multiple ways of handling it, based on your skills, reputation, and connections.
  • An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
  • Detailed crafting and alchemy systems: forge your own weapons with different properties, brew different potions, experiment with Greek's fire and black powder.
  • Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.

© Iron Tower Studio Inc, 2015. All Rights Reserved.

Extras
Hintergrundbild
Systemanforderungen
Mindestsystemanforderungen:
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
12.5 hHauptspiel
19.5 h Hauptspiel + Nebenquests
70 h Komplettist
21 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11)
Veröffentlicht:
{{'2015-10-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Größe:
1.2 GB

Spielfunktionen

Sprachen
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Nutzerrezensionen

Posted on: November 13, 2018

Lucky-Mia

Spiele: 84 Rezensionen: 6

Not your typical RPG

The 11.5 years of development really shows in the well crafted story, and detail rich text throughout the game; The writing is top notch quality. AoD has all the great aspects of a proper traditional RPG. It's not your typical modern RPG. You aren't a powerful jack of all trades. You must min max to focus on a play style, kind of like fallout 2; highbreeds only work if you are a novice with a strong familiarity towards the game. This is still rewarding due to the games underlying theme. The world is in chaos and there's a mystery behind it. The only way to piece together the rich story is by multiple play throughs. It's like ground hog day the RPG, relive the same event multiple times, trying to uncover the mystery and ultimately achieve a satisfying conclusion... eventually.


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Posted on: May 21, 2025

broor

Bestätigter Besitzer

Spiele: 84 Rezensionen: 1

Modern CRPG Classic

If you have been searching for a deep, well written CRPG akin to Arcanum/Fallout 1, you are the target audience for this excellent game. I was so impressed by the general tone, this is a moody and bleak setting with manipulative characters and forbidden lore abounding. This game rewards commitment to a playstyle, and I would encourage first timers to commit to the bruiser playstyle to learn the systems and explore the crafting/alchemy systems. The game is short enough to reward different playthroughs with either the Loremaster or Assassin archetypes, which are equally interesting. I wish I had played it sooner, 10/10 for me, and I hope Vince can continue creating great games.


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Posted on: October 17, 2015

CyrusNunn

Bestätigter Besitzer

Spiele: 295 Rezensionen: 16

Just not that great

At the outset, AoD seems like a really great game. I was willing to overlook a bunch of the mechanical terribleness that literally ever other game on the market has solved. Like, having to find a quest NPC who is essentially hiding in a closet in the middle of a large city, when the sum total of your instruction is 'Oh yeah, he's somewhere in that city.' Frustrating doesn't begin to describe it, especially when this exact scenario happens 10 or 20 times throughout the course of the game. If I hadn't gone online and found some suggestions, I'd have deleted the game about 4 hours in. There's a lot of talk about choice and replayability, but frankly, that's all a load of crap. The game starts in City 1, progresses to City 2. then to City 3, then to the Final Temple. Yeah, you can fool around with different professions and sidequests, but it's essentially running around a racetrack, and you get to choose whether you run in lane 1 or lane 6. Wheee. Summary: Interesting world and story, awful mechanics, nonexistent replayability. Worth an afternoon or two at $10, but certainly not worth $25-30.


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Posted on: January 15, 2017

benjal

Bestätigter Besitzer

Spiele: 212 Rezensionen: 17

I don't get it

I hate to say it but, this game seems a lot less like an RPG than an adventure game with the illusion of choices. It's extremely text heavy, and it seems that certain skills are virtually essential to completing the game (i.e. lore). So, a lot of possible character builds appear to actually be inviable, and if you paint yourself into a corner, so to speak, you'll have no alternative but to restart the game. Unimpressive graphics. Also, load times are a pain. They're only 10-20 seconds, but when you have to savescum your way through practically every combat encounter, it is unpleasant.


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Posted on: March 14, 2017

Wurmaine

Bestätigter Besitzer

Spiele: 62 Rezensionen: 1

Good lore does not a good game make, mmm

Pros: Combat and mechanics are solid and varied, even if some of the features are one time use only, as the game provides you with no incentive or chance to use them. Lore and setting are genuinely good, and interesting to read about. Story and pacing are not something to write home about, but will keep you engaged all the way through. Cons: Railroading galore, reminding me more of a poorly executed "choose your own adventure" book or a D&D session where the DM is really protective of his story and therefore all unplanned branches are prone to end in a "rocks fall and everyone dies". The plot is split into rigid paths, allowing for some semblance of choice. While some of it you can skip, you will be doing yourself a disservice, as you need all the skillpoints you can get. Only of course you don't know you are skipping anything until there is no way back, as the dialogue goes on and on, railroading you into choices you don't intend to make. There are rarely more than 3 dialogue options at a time, separating into two categories: ones that move the plot and "tell me more" with skillchecks sprinkled in between. You have no idea what skillcheck will come when and failing them most of the time gives you no second chance, leading to an instant game over or a fight (read: an interactive game over for a speech focused character). Mid to late game this can halt your progress if you don't have the skills or skillpoints and need to make the check. TL;DR - there are two main ways to play this game: pure melee or, if you like punishing yourself - speech focus with liberal walkthrough usage and save scumming. Besides that expect a decent story, unique and captivating lore and constant, out of the blue railroading. Better wait for a discount.


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