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The Age of Decadence

in der Bibliothek

4.1/5

( 149 Bewertungen )

4.1

149 Bewertungen

English & 4 weitere
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The Age of Decadence
Beschreibung
The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequence...
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57 %
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Wccftech
8/10
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9/10
Nutzerrezensionen

4.1/5

( 149 Bewertungen )

4.1

149 Bewertungen

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Details zum Produkt
2015, Iron Tower Studio , ...
Systemanforderungen
Windows XP / Vista / 7 / 8 / 10, 1.7 GHz or better, 2 GB RAM, Nvidia Geforce 8500 GT / ATI Radeon H...
Spiellänge
12.5 hHauptspiel
19.5 h Hauptspiel + Nebenquests
70 h Komplettist
21 h Alle Spielstile
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Beschreibung
The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.

Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. Now, there is nothing wrong with mindless fun and wish fulfillment, but we serve a different meal here. Quoting from one of the reviews:

“Well, if you want a hardcore, heavy metal roleplaying experience that challenges you, this is the ticket. Otherwise, take a pass. The game is vicious, both in its lack of morality and its merciless systems. If you want to be the hero of a story, run and don’t look back. If you want to be Attia of the Julii or be a power player, this is your RPG.”

The focus of the game is not on killing monsters, but rather on dealing with fellow humans and factions, trying to survive – easier said than done – and making a name for yourself. Naturally, to accommodate all that scheming, plotting, and backstabbing, we give the player plenty of choices, from multiple solutions to quests to different paths you can take through the game. You (and your actions) will determine who your friends and enemies are. There are no default good and bad guys.
  • 23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Alchemy and Lore.
  • Tactical combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
  • 8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
  • Non-combat quest resolutions and a well-developed diplomatic path.
  • Over 100 quests, taking you to 20 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
  • Each situation has multiple ways of handling it, based on your skills, reputation, and connections.
  • An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
  • Detailed crafting and alchemy systems: forge your own weapons with different properties, brew different potions, experiment with Greek's fire and black powder.
  • Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.

© Iron Tower Studio Inc, 2015. All Rights Reserved.

Extras
Hintergrundbild
Systemanforderungen
Mindestsystemanforderungen:
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
12.5 hHauptspiel
19.5 h Hauptspiel + Nebenquests
70 h Komplettist
21 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11)
Veröffentlicht:
{{'2015-10-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Größe:
1.2 GB

Spielfunktionen

Sprachen
English
audio
text
español
audio
text
français
audio
text
polski
audio
text
русский
audio
text
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Nutzerrezensionen

Posted on: March 3, 2017

sir_horace

Bestätigter Besitzer

Spiele: Rezensionen: 6

Satisfying RPG Experience

To me, the most interesting aspect of this game is that it is short but broad. A trip from the start of the game to whatever ending you choose - and there are many - does not take as long as it might for a more linear RPG. The tradeoff is that you have MANY consequential decisions to make that can lead you down a host of branching paths. This is not a game that offers the illusion of choice and then funnels you into the same conclusion; the story very much depends on your decisions as a character. In this RPG, you don't just roll dice to hit things - you play a role. Your choice of stats and skills has a big impact on the options available - not just in terms of how you can solve a given quest, but what quests, characters, and even locations are available to you in the first place. As a consequence, there is no way to experience the entire game in one go. Don't think that this is a negative, however, because each play-through is varied enough that it's worth your while to run through the game two or three times. Personally, I first stabbed my way through the game as a streetwise, spear-wielding mercenary, and then immediately started over to experience the game as a combat-adverse loremaster. Totally different experiences, not just in terms of plot but also of play style; the first run felt like a tactical RPG, while the second played out like a "Choose Your Own Adventure" book with lots of skill checks. I have just one gripe and one bit of advice. The gripe: While the game is non-linear, the game is divided roughly into a few major acts. You aren't always sufficiently warned when embarking on a quest will usher you irreversibly into the next act - causing you to miss out on a lot of potential story. You learn quickly to save before any serious-sounding quest, just in case. The advice: Don't rush to spend all your skill points, especially if playing a pacifist. You never know what skill checks the game might throw at you, and it pays to be flexible.


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Posted on: September 18, 2020

MPatusz

Bestätigter Besitzer

Spiele: 172 Rezensionen: 8

Hidden RPG gem

AoD may not be most artsy, may not have most innovative setting or ruleset among RPG renaissance, but it is absolutely unprecedented when it comes to choice, consequence, player agency and replayability. Each faction offers different storyline and experience and there is a lot of possible endings.


Hilft dir das weiter?

Posted on: February 25, 2023

daniel280456

Bestätigter Besitzer

Spiele: 552 Rezensionen: 6

Fun, if you can accept its flaws

This is a peculiar RPG, but one I liked. It's more like multiple games on top of each other, mostly driven by your initial character choice. My Loremaster Smartius used his big brain and high verbal skills to gain access to a lot of cool places, uncover forgotten machines & read ancient documents. Skill points were abundant, and fights almost absent. Meanwhile, as a Mercenary, combat was common, and very difficult when outnumbered (Crafting and Alchemy helped). Sometimes I had allies, which should have been a permanent thing, because it was much more fun. I know others have already mentioned it, but things really do fall into place when you accept your character's occupation and invest points accordingly. The not-so-good parts: reloading (often) because you failed a conversation skill check; quests becoming unavailable once you leave a city; the way it looks.


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Posted on: February 19, 2017

Pressure

Bestätigter Besitzer

Spiele: 166 Rezensionen: 11

A perfectly crafted world

In a nutshell: If you like a good story and a rich world then this is for you. Gameplaywise there is a brutally difficult turn based combat, witch has the potential to be very frustrating and very satisfying. If you are not into that kind of thing you can avoid it completly. Though I would highly recommend to at least give it a try. The second and more important part of the gamplay is an extensive textadventure and dialog system. You will read a lot in this game and everything is so well written that you won't even notice. The Heart of the Game however is not its gameplay mechanics, it's the world and the story. Those two things blend into each other in the age of decadence as the world evolves in ways that cannot be foreseen by the player who will have to find his own way to deal with the callenges presented to him. The Amount of freedom you have in your choices is huge. I more than once found myself staring at the screen wondering if the game really just allow me to do this. However you always have to get along with the consequences of your actions. So if you mess up you might get thrown out of your guild or even executed for treason. The whole world is as unvorgiving as the games combat system. Age of Decadence has probably the richest and most dense world I have ever experienced in a game. It really gets you immersed and even for players who don't usually do this its well worth to play a second time to see just how different things might have gone. If you did read untill here Age of decadence probably is for you. Have fun playing!


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Posted on: November 13, 2018

joet88

Bestätigter Besitzer

Spiele: 345 Rezensionen: 7

Mixed bag

There are a lot of interesting ideas, and one of them is that the same story is being told from different angles, so in one playthrough you're a drifter who witnesses the aftermath of an assassination, another playthrough you're the assassin, and another you're the bodyguard, etc. The combat is pretty good, but a lot of the time it's teetering on the edge from hard and fun to tedious and unfair. The skill checks are out of hand- the system for getting through a campaign is basically trying out a sequence and reloading so that you can upgrade the skills you need. You can skip missions if you dared to upgrade a skill that won't get you through, and eventually end up at the mandatory ending that is the same for everyone, which gives you about four choices, two of them only possible with maxed out skills, and not necessarily skills that have anything to do with your class. But a lot of that has been covered by other reviewers- the real offender that hasn't been mentioned much is the writing. The setting is okay, I would say it's greatest strength is its atmosphere, but a lot of that is pulled directly out of Fallout (with references throughout.) The characters, dialogue, and descriptive writing are bland and juvenile. A lot of swearing and cruelty is used to cover up the lack of creativity. We get it, everyone is awful, that doesn't really replace characterization. Not to mention that there are about 2 or 3 women characters that I can think of: one is a prostitute, one killed all her husbands. Come on. Also, for a world based on ancient Rome, it's pretty ridiculous that almost everyone is white (Feng and a couple "Ordu" characters are the exception.) You can make a bad argument for Northern European fantasy lacking diversity (something that doesn't stop D&D, or most settings) but Ancient Rome was a central hub in the Mediterranean and North African region, so it's just lazy and adds to the bland boring nature of the world presented here.


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