As Captain Kayto Shields, embark on a galactic voyage of heroism and survival. With his home world destroyed and his nation conquered, the inexperienced Captain Shields, and his newly minted vessel, the Sunrider, are left as the only hope against a galactic evil intent on subjugating all sentient li...
As Captain Kayto Shields, embark on a galactic voyage of heroism and survival. With his home world destroyed and his nation conquered, the inexperienced Captain Shields, and his newly minted vessel, the Sunrider, are left as the only hope against a galactic evil intent on subjugating all sentient life. Together with his loyal First Officer, he undertakes to find allies across the stars to retake his home planet and restore peace to the galaxy.
Sunrider: Mask of Arcadius is the second installment in the Sunrider trilogy, which includes all of the content of First Arrival. Save the galaxy in this epic adventure through the stars!
Your homeworld conquered, your mission is to gather a team of pilots for your mecha squadron. Build your relationship with your allies by interacting with them between battles. Find out your squadmates’ back stories and help shape their destinies.
Manage a squadron of mechs and your own assault carrier. Victory on battle depends on proper allocation of funds between researching new technologies, purchasing better weapons, and balancing limited funds between mechs to suit your play style.
Command your forces in turn-based tactical missions. Properly manage each mechs’ strengths and weaknesses to maximize your offensive capabilities and minimize casualties. Each mech has a suite of unique weapons and equipment which gives every pilot a unique battlefield role.
Travel through the galaxy on missions and fight the enemy throughout the stars. Explore a deep world with a history spanning thousands of years.
High technical graphics show off extreme detail and stylish mecha action.
The story of Sunrider features the greatest elements of space opera huge space armada battles, political intrigue, moral decisions, and romance. Experience the vast scale of Sunrider!
Attribution-NonCommercial-ShareAlike 4.0 International
(CC BY-NC-SA 4.0)
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Sadly, I could not invest more than 45 minutes in this game without resigning. I did want to enjoy it, and was hopeful of finding the cute anime drawings enticing, enspiring, or at least entertaining. But sadly, this was not the case.
While the artwork of the anime figures is par for the course, the figures themselves as characters are stereotyped tropes aimed, it seems, at an audience of young teenagers. The dialogue and writing is grossly subpar: Puerile catchphrases and saccharine wording. Being as it seems entirely lacking in irony, it lacks even entertainment value as humor.
The gameplay seems on par for hex-based tactical games of the early 1990s, but an improvement on HoMM 1 it is not.
I cannot recommend this game to anyone without a fetish for overused puerile anime tropes, and even for those people there are surely better-implemented games around.
If you are between the ages of 9 and 14 you might actually enjoy this game. I, however, am an adult, and will be rating this game from the perspective of an adult. While I enjoyed the actual tactical combat to a degree, the writing itself can only be described as adolescent. This is incredibly sad for me, by the way. I am a huge Star Trek TNG fan and there are so few games that allow you to captain a ship like this out there. For me to pass on a game like this really says something. The writing really is just that god-awful.
When I say the writing is adolescent, I mean it literally appears that a teenager wrote this. You could hop onto any number of websites dedicated to the scribblings of tweens and teens and find writing that's about on par with what you'll find in this game.
From numerous grammatical mistakes to annoying anime tropes (the PC's favorite phrase seems to be "... ... ..."), the text ends up being absolutely cringe-inducing. These aren't the worst offenses, however; the absolute worst part of the writing has to be the amateurish characterizations and the forced reactions from the PC himself.
The characters are all incredibly bland overdone anime tropes. A ship's XO should not be crossing her arms huffily like a teenager to the CO's orders. In fact, everyone acts like a teenager in this game, except for the actual teenagers who act like small children. When the characters aren't huffing and puffing over whatever teen drama, they're reacting like emotionally unassailable robots. Did your homeworld just get blown up unexpectedly? Oh, you're fine? You're not in shock or anything or depressed or horrified that your entire family's just been vaporized? You're just ok? Everyone's ok with this? Seriously?
Developers who actually know what they're doing will tell you that writing emotional reactions to events for the player is a huge no-no. These devs should be attempting to make me, the player, feel something. Telling me what I fell doesn't actually do this. On the contrary, it's quite jarring.
Seriously, whoever the devs hired to write this garbage is either a child or an actual, literal moron.
This game did have potential, and i like hard games BUUUUT this is incredibly hard game after 3 missions that are like walk in a park you get mission save diplomats that is imposible on Captain dificulty on the begining of a game i ask WTF did they thinking. I did play Dakest latly and its hard game you need to work to win. here the difficulty is riddicules and there is no marcy. I do not knew is it on porpuse or somone making this game was just an asshole, because there are still two more difficulty levels. It kill all the fun of this so i uninstal and now i will forgget abaut it.
A linear adventure game with very repetitive tactical combats. There are only few recycling animations and voice acting, there are also no charm in typical japanese game characters. It seems to be worth playing on mobile phones for free.
French language has the word "nanar" which designate a movie that is absurdly bad, but in a funny way.
This is a "nanar"-video game: nearly nothing is OK in it, but it is still fun to discover how the game will fail the next scene.
Here are some justifications to my opinion:
– There is still lots of bug (Linux version), especially in combats.
– Combats are imbalance.
– Writing is OK only if written by a 14-year old.
– Characters are caricatures.
– Character behave in an inconsistent way with themselves and with who they are supposed to be.
– The scenario is nearly just a stack of clichés.
– Graphics goes from "OK" to "seriously, this is the same character with color switch and small details modified".
– Background graphics are pre-rendered 3D picture, but are so simple and ugly they could run on real time on a computer from year 2000.
– Main character is the most idiot captain of the entire galaxy. This is the only explanation to some decisions.
– No decision seems to have an impact beyond 3 minutes of game.
– Absolutely all "good" people are girls.
– This game contains the most embarrassing sex scene I ever have seen in a video game.
So, if you have an unwholesome pleasure to guess and see how the next scene will fail, play this game. If you want to know what kind of game can produce some teenagers driven by their hormones, play this game.
But if you are looking for a good Visual Novel or a good Strategy Game, run away (look for "Doki Doki Literature Club" for an excellent visual novel).
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