STASIS ist ein Point-and-Click-Adventure in einzigartiger isometrischer Perspektive, das eine düstere Erzählung mit dem Gameplay von Retro-Adventures verbindet. Kombiniere Objekte, interagiere mit Computern und löse Rätsel in einer rauen, bedrohlichen Atmosphäre.
In einer fernen Zukunft erwacht Joh...
STASIS ist ein Point-and-Click-Adventure in einzigartiger isometrischer Perspektive, das eine düstere Erzählung mit dem Gameplay von Retro-Adventures verbindet. Kombiniere Objekte, interagiere mit Computern und löse Rätsel in einer rauen, bedrohlichen Atmosphäre.
In einer fernen Zukunft erwacht John Maracheck auf einem scheinbar verlassenen Raumschiff aus seiner Stasis. Um die Geheimnisse des Schiffs zu lüften, muss er seine emotionalen und körperlichen Grenzen überwinden.
Unter furchtbaren Schmerzen stellt er fest, dass seine Frau und seine Tochter verschwunden sind. Die Zeit läuft ihm davon, denn das Schiff trudelt führungslos in die wirbelnden Methanwolken des Neptun.
Anspruchsvolle und realistische Rätsel
Soundtrack in Filmqualität von Mark Morgan
Hochdetaillierte 2D-Grafiken in isometrischer Perspektive
Klassische Point-and-Click-Interaktion
Mehrere Charaktere, mit denen du interagieren oder arbeiten kannst
Tod – John kann (und wird) auf die denkbar fürchterlichsten Arten sterben
Selbstmord – Bestimmte Objekte können John all dies beenden lassen
To preface this, I want to stress that this game was something I was very cautious about because my expirence with the majority of Adventure Games is quite negative so I bought this on sale thinking that if I hate it then at least I'm not out much. Boy was I mistaken.
GOOD THINGS
-Ridiculously immersing with an insanely riviting plot.
-Protaganist deaths are cool to watch.
-The voiced dialogue was pretty good.
-The story fails to spoon feed, which is good, ambiguity adds realism.
-Challenging puzzles.
-Didn't encounter any game bugs or lag.
-The music is fresh and feels almost alive.
-No hint system.
-Very well paced.
-Datapads were all well written, even had some typos, which for me is good for believability.
-The isometric art is to die for, well done, so well done.
-Very dark and sometimes it's downright disturbing.
-The finale left me wanting more. Like a sequel.
-Overall this is a beautifal game.
BAD STUFF
-At times it was difficult to tell where the protagonist was in a room after entering.
-Pathfinding was lacking from time to time.
-More "monsters" would have been nice to see.
-Didn't care for the "Direct to Menu" (as i'm calling it) that appears in the top right corner when highlighted with curser. It can get in the way.
-(SPOILER) (SPOILER) (SPOILER) (SPOILER) (SPOILER) (SPOILER) (SPOILER) (SPOILER) (SPOILER)
The protagonist remaining on the ship made little sense considering you walk right passed what appears to be working lifeboats.
First of all, I have to say that this point-and-click adventure actually makes sense in majority of the times, unlike most such games. The object combinations are few and very logical - you'd actually likely do the same thing in real life and it would work - as I said MOST of the time, not always.
The story is really gripping, awesome and horrible (in gruesome kind of way, not in the “story is horrible” way). No jumpscares - a big plus.
Some of the sequences are really, REALLY messed up, but amazing at the same time - one still lingers with me - it had to do with a certain surgery...
It could do with some tweaks like an option to skip a dialogue, that happens after checkpoint, but before place you can die - YES! You can die here, if you're not thinking, but also sometimes when you try the most obvious solution. You have to watch the environment and at certain points to not do something that would make sense at first sight. Or shift the checkpoint after the dialogue.
The character animations - especially the walking pattern - can be a bit weird, and sometimes the isometric view makes it look even worse, but that is a small thing here.
The ending is... well... satisfying in a way that you don't wander "What's that about?" and you are really not disappointed, in that sense. I can't say that I didn't see that certain part of it coming - the first part, not the second cinematic part. You'll know what I am getting at once you finish it.
Overall, this game is great - not for everyone mind you. Makes you think what's wrong with us, the people that like this kind of thing.
keeps me at the endge of my seat throught the entire ride, would suggest a handy walkthrough guide for those parts when u really cant find a clue but those parts are rare.
The game has interesting graphics and an intriguing story. The stort development is logical and seems plausible in the setting, which means that you get quite good immersion from the game, important for playing an RPG.
My only issue is that it ends a bit too early, I was surprised to reach the end at the point that I did.
Stasis is something of a miracle. It’s a tiny budget game made by the tiny team at The Brotherhood Games (the majority of the development was handled by brothers Chris and Nic Bischoff), five years in the making, and it’s one of the best adventure games I’ve played in a long, long time.
The game opens above Neptune on the medical research vessel the Groomlake as main character John Marachek awakes from stasis. He’s woozy, injured, and things have gone very, very wrong in the time that he’s been asleep. John doesn’t know where his wife and child is, so he sets off to find them. Lights flicker, broken computers spark, blood and bubbling ooze abound, and we’re off on a gothic science fiction horror show.
While there are a couple of jump scares in Stasis, the game is more concerned with disturbing you. Kurt Vonnegut said in his rules of fiction, “Be a Sadist. No matter how sweet and innocent your leading characters, make awful things happen to them-in order that the reader may see what they are made of.” The Bischoff’s are sadists, and I mean that as the best sort of compliment. John Marachek is put through hell, forced to perform morally compromising actions and suffer horrors of all kinds. I’m rarely surprised by games, but Stasis managed to surprise me with the depths it sunk to.
As you guide John through the Groomlake, you’ll face somewhat typical adventure game puzzles – pick up items, combine them, use them where they’re needed – and it’s here that the game stumbles a little. While the majority of the puzzles are pretty great (I particularly enjoyed the puzzles that required me to really pay attention to the environments), there were a couple of times when I was stumped. When that happens, the game kind of grinds to a halt as you run around, clicking on things, trying combinations, running the mouse over the environment hoping for hot spot hits. It’s a problem common to the adventure genre so Stasis is not the only offender, but it is still a problem. Where this really becomes a problem is when there seemingly aren’t enough hints. The hydroponics area held me up for a while, as did the stasis chamber puzzle (although that one was fair, it just needed some laser focused examinations). I couldn’t figure out where to go at one point, but as it turns out, I just didn’t walk in the right spot, which seems unfair. While I generally loved reading the PDA journals that divulge clues and tell the stories of the characters that inhabited the Groomlake – I particularly enjoyed reading about the technician who had some bad luck and an unhappy marriage – there can be times where you have to sit and read quite a bit at one time. The villain is a little flat, coming off as a bit of a one-note version of Doctor Frankenstein. It’s all forgivable, because the rest of Stasis is just so strong. Stasis’ environments are absolutely stunning, so much so that I found myself constantly screenshotting. To paraphrase Hellraiser’s Pinhead, the Bischoff’s have such sights to show you. It’s a joy to explore the horrifically gorgeous world of the Groomlake. The sound design is also great, as is the tremendous music by game legend Mark Morgan, Christopher Bischoff, Daniel Sadowski, Jovana Djordjevic, and Meesah Kuteyi.
One holdover from adventure games of yore that I was delighted to see return was that John can die, the pains of which are mostly avoided due to autosaves. The new, episodic King’s Quest game from The Odd Gentlemen also employed this, and both it and Stasis show how old mechanics can be freshened up and made palatable again. I enjoyed every single one of the gruesome deaths that I lead John Marachek to - I'm sure that the Brotherhood truly enjoyed thinking up and animating each one.
If you have any love for adventure games, buy Stasis now. It’s a beautiful, horrifying ode to Alien, Event Horizon, BioShock, Dead Space, and The Dig. It’s scary, it’s smart, it has a dark sense of humor, and it has soul. I was frequently disturbed, and I was left exhausted and beaten down by the end. What more can you ask of horror? Highly recommended.
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