Posted on: March 26, 2023

MarkusFrost
Bestätigter BesitzerSpiele: 190 Rezensionen: 3
Diplomatic System ruins the Game
Soon after having started the game you realize that you play an inferior race. While others are allowed to demand no matter what you are restricted to only very few options. Some of their demands you can comply with, and you better do unless you want to seriously damage your diplomatic standing. In many cases, however, you can't: If two factions are in conflict and each one demands you to take position and act against the opposite side. If you decide to help neither one, you lose sympthy from both sides. Otherwise you lose sympathy from just one side, but that quite a bit. Result: In the long run you will inevitably make enemies. It is only a question of time until you are pushed into a war, like it or not. No chance to improve relations by making gifts. Only the other races are allowed to do so. So once you will end up with war, you can propose an peace treaty only after 15 turns, whereas the opponent is allowed to do so any time he wants. Are these unbalances supposed to be fun? Not for me! There is no way to create custom races. I played Phidi through on normal level. I won any vote I wanted to as well as some battles. Then I gave up due to boredom. Just routine throughout the game, mainly interruped by these troublesome diplomatic events. Or from the occasional chance to battle some Harpys. There is no score at the end of the game anyway, not to mention a hall of fame. So what would I endlessly continue to fight for? The manual is lacking. E.g. until now I haven't found the slightest clue for why some barren planets can be terraformed and others cannot. Nothing to be found in the manual. Pity. The game has quite some potential: the aboriginal inhabitants on some planets, good music, nice graphics …
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