Posted on: September 26, 2025

vamatyi99
Bestätigter BesitzerSpiele: 882 Rezensionen: 7
Random generated punishment
This is the remaster/remake of the classic Spelunky (which you also get as an extra among other goodies). The main objective is to explore a sprawling cave system full of danger and mystery to collect as much treasure as possible. There are 4 biomes in the cave (and a secret one), each harder than the previous, with distinct traps, enemies and secrets. Sounds simple, but it's actually a quite complex game, that pushes high risk high reward gameplay in every facet of the game. The basic gameplay is a standard 2D side-scroller platformer. The player character controls well, the jumping is consistent. You can use it to jump on the enemies Mario style, or use your trusty whip or other weapons. Every time you die you loose all your progress, only your stats are being kept recorded. Let's continue with the stages. There are usually 4 stages in each zone, made out of destructible tiles. The stages are random generated from prebuilt rooms with a path calculated from the entrance to the exit, ensuring the stage can be completed. Along the way are treasures and a colorful bunch of foes, with a variety of attacks and movements, ranging from simply walking towards the player and dealing one damage on contact (which is already a huge blow, because the player starts with 4 health points), to wildly jumping and teleporting around, instantly telefragging the player. Each zone has its own roster of enemies (with some overlaps), continously increasing the challange. You can also try to obtain a golden idol from traps, which you also have to carry to the end of the level if you survive the trap guarding it, but rewards you with a large amount of money. There are also rare variations of zones and hidden stages, with unique terrain generation and unique enemies, who drop a large amount of loot or special items if defeated. At the end of the game (in the rare case you get there) you will be evaluated based on the amount of loot you've acquired. There are also NPCs, who can help you on the adventure. Damsels grant an extra life point on exiting the stage while carrying them (alive), helping hands try to help you by killing enemies (and most likely they will kill you instead accidentally). The ones with the most systems are shopkeepers. You can spend your hard earned money on items and weapons in their shops to help your run. Or you can rob them, take all their items for free, and prepare for the consequences. As I wrote before, the core of the game is putting the player in situations where they have to evaluate whether to take to safe route, or take a risk. Everything is trying to kill you, including the stage itself, but the challenge doesn't feel cheap or unfair (well, rarely does). The presentation is cartoonish, which empahasizes the game's humor, and dampens the impact of the sometimes pretty brutal violence. It takes inspiration from classic games, and a good chunk from Indiana Jones too (just look at the main character). The music is memorable and doesn't get annoying even when you hear it for the 100th time. I really like this game, I probably put like a 100 hours into it, I managed to beat the true boss of the game and I never got bored. It's addictive. Just one more run and I will beat it, just one more run and I won't blow up myself with my own bombs. Just one more run. It misses some updates from the steam version, like achievements, but I never felt anything was missing from the game. Never touched the multiplayer side, so I can't comment on the fun factor of that, but the singleplayer is worth it in itself. If you like adventure, mysteries, platforming, and restarting a lot of times, you will probably like this game. A true indie classic.
Hilft dir das weiter?