Posted on: July 18, 2020

Zetawilk
Bestätigter BesitzerSpiele: 246 Rezensionen: 7
Cut the Chaff from Sim City
Recently, I had the urge to play a Sim City-like game that wouldn't be too demanding. I needed a very calm game of building, and because I still crave that, I think this game succeeded. I love how simplified this is. There are a lot of elements to incorporate into a city, but they haven't overwhelmed me yet. I think the design of this game has placed less emphasis on convoluted micromanaging of tedious bureaucratic minutiae, and gained a subtle emphasis on creativity for that. My first city looks just a major gridlock of five-by-five zones like the tutorial taught me, but that title screen hints that you can really make things look much more interesting than my first outing. This is my main goal--and it's not to have to concern myself over the utmost efficiency. That said, I did have some difficulty with constant traffic congestion. No matter what I tried, plunking down buses and tram stations and tracks didn't seem effective. Hopefully my next city will do better. Now, that said, the following are perhaps the most important paragraphs of this review: There are still some kinks this game really ought to work out. First is the control scheme. The only way I could steer the camera with the mouse was to push up against the sides of the window, and if you use a dual-monitor setup, this becomes a grave nuisance. I was surprised that I couldn't click and drag, say with the middle mouse button or something. I really, really hope this gets patched in. I genuinely feel it should've been a default behavior. The other issue was visibility. While you get cool options for seeing the needs of your city and how they fluctuate from location to location, I had to somewhat juggle these when trying to decide where to bulldoze and build. I think my main concern is being able to see buildings that are behind other buildings. I had to bulldoze a couple of times like this. I also wish I could bulldoze only certain structures on a tile--my tube was a mistake, but it crushed the road.
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