Project Warlock II picks up right after the events of the first game. Warlock’s disciples Palmer, Urd, and Kirsten, each bring their own arsenals of skills, perks, unique weapons, and spells to the table, as well as personal reasons to confront their old master.
Levels in the game evolved into vertical, three-dimensional, multi-floored structures, platforms, and buildings that literally elevate the gameplay. Each of the 3 chapters of Project Warlock II will consist of 12 levels, each one more vertical and intricate than in the original game.
Palmer, Urd, and Kirsten carry unique arsenals of weapons and magic skills based on their personas that enable different playstyles. Their tools of destruction can be upgraded resulting in 20 weapons for each character.
In the first chapter don the mantle of Palmer, whose love for ice, fire, and dual guns fuels the fight against relentless Ghoul hordes, naked Imps jumping you from behind, Turbo Knights with rocket launchers, flying Cacobots, and massive Pigdemons blocking your way.
During your bloody rampage you will encounter mini-bosses and bosses that will jump, run, hold, hop, whirl, and use every attack style at their disposal to turn you into monster flodder.
The legacy of the first Warlock lives on in the sequel! The goal with Project Warlock II is to take the gameplay you enjoyed from the original game and elevate it without losing the “Warlock soul”.
Palmer’s Character progression is back in the form of Stats, Perks and Upgrade Points for you to find, scattered around the levels. Use them at the stations in the HUB that you visit between the levels - and enhance your abilities to take the demonic carnage to another level.
During your adventure in Project Warlock II you will find familiar demons, weapons and spells…
© 2021 Retrovibe © 2021 Buckshot Software Project Warlock and the Project Warlock logo are trademarks of Buckshot Software. All rights reserved.
Berechnung der Spiellänge durch HowLongToBeat
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