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Project Warlock

in der Bibliothek

4/5

( 421 Bewertungen )

4

421 Bewertungen

Deutsch, English & 6 weitere
12.0012.00
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Project Warlock
Beschreibung
Project Warlock ist ein Egoshooter, den Fans von Doom, Hexen und Wolfenstein: The New Order auf keinen Fall verpassen sollten. Freu dich auf eine explosive Mischung aus Kugeln, Zaubern und Monstern. In Project Warlock kämpfst du dich durch 60 Level voller pausenloser Action, blutdurstiger Gegner und...
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Nutzerrezensionen

4/5

( 421 Bewertungen )

4

421 Bewertungen

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Details zum Produkt
2018, Buckshot Software, ...
Systemanforderungen
Windows 7 / 8 / 10, Intel Core i3 3220 or AMD X8 FX-8120, 4 GB RAM, GeForce GTX 560 (1GB) or AMD Rad...
Spiellänge
6.5 hHauptspiel
8 h Hauptspiel + Nebenquests
13.5 h Komplettist
7.5 h Alle Spielstile
Beschreibung
Project Warlock ist ein Egoshooter, den Fans von Doom, Hexen und Wolfenstein: The New Order auf keinen Fall verpassen sollten. Freu dich auf eine explosive Mischung aus Kugeln, Zaubern und Monstern. In Project Warlock kämpfst du dich durch 60 Level voller pausenloser Action, blutdurstiger Gegner und herausfordernder Bosse. Das Spiel gibt dir dabei nicht nur Feuerkraft, sondern auch eine auf Perks gestützte Charakterentwicklung, Waffenupgrades und freischaltbare Zaubersprüche. Dieses geschliffene Indie-Juwel wird Freunden großartiger Indie-Titel ebenso gefallen wie Fans der klassischen Egoshooter.

Im April 2018 hatten hunderte Spieler die Gelegenheit, eine frühe Version von Project Warlock auszuprobieren und haben enthusiastisch Feedback gegeben. In den folgenden sechs Monaten hat das Buckshot-Team unter Leitung von Jakub Cislo weiter am Spiel geschraubt, um allem den letzten Schliff zu geben. Project Warlock ist ein heftiger FPS, bei dem Wummen und Magie die Pixel förmlich explodieren lassen.

Oh, und John Romero findet, dass das Spiel cool aussieht.

Features:

  • 60 Level
  • 5 Welten
  • 72 Gegner
  • 38 Waffen
  • 6 Zauber
  • 12 Perks

Project Warlock © 2016-2018 Jakub Cislo "Buckshot Software". All Rights Reserved ©2018 Gamingcompany Ltd. All Rights Reserved.

Häufige Erfolge
Extras
Soundtrack (MP3) Pandemic - additional track
Systemanforderungen
Mindestsystemanforderungen:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
6.5 hHauptspiel
8 h Hauptspiel + Nebenquests
13.5 h Komplettist
7.5 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11)
Veröffentlicht:
{{'2018-10-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Größe:
814 MB

Spielfunktionen

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Nutzerrezensionen

Posted on: October 24, 2018

Feuver

Bestätigter Besitzer

Spiele: 110 Rezensionen: 3

Need a duct-tape mod...

On the looks side of things, I have to admit that some of it are a strong hit, others are really missing. The enemies sprites are clear and awesome, but the environmental sprites are pretty bad in general. However, the biggest crime the game commits is the lighting system. See, I don't know where the dev thought that the old FPS games were dark and spooky - but they were never dark enough to force you to use an external source of light. There was clear lighting that showed you the way. In Project Warlock, you're forced to use a light spell, and you can't use your guns. Think of it as Doom 3 - but unlike Doom 3, enemies aren't slow and stupid, and the levels aren't maze-like. So you end up in a situation where everywhere you can't see anything, and if you decide to see something, you can't fire back, and when you fight, you don't get to see the fun parts, like gibs or damage. I think one of the worst levels for this was literally a desert stage, where you're outside and it's pitch black anyways. Some levels are okay with it, but some levels are in pitch blackness the entire time! WTF? On the gameplay, it's pretty damn fun when everything is lined up. There's a lot of weapons, but often you'll only gravitate toward those who are clearly superior, unless you grab sidegrades that gives you an added advantage. I didn't use the magic system because honestly, it's... not necessary at all beyond the light spell because YOU CAN'T SEE ANYTHING without it sometimes. The only weapon I feel are bad are the melee ones (but muh Hexen) and the staff (but muh heretic) , because honestly going into melee against a group of enemies is hardly ever a good idea, and the staff is just not as good as the weapons you get eventually.


Hilft dir das weiter?

Posted on: December 27, 2019

Valtheknight

Bestätigter Besitzer

Spiele: 357 Rezensionen: 2

Rare, just shy of medium rare..

I can't remember when this happened the last time around, getting really bored and indifferent with something right before the end of it. The more I think back on my playthrough, I can't help but feel, dissappointed.. I'll try to explain. The game, is not terrible. Far from it, it is functional little FPS. It does begin to suffer from issues after a while. The game, enginewise. Felt like it was Wolf3D with mouselook. I know that is not an accurate description of it, all I'm saying it FELT like that. This mitigates after getting your hands on some of the more powerfull weapons. But the world is still just a grid, enemies have very similar behaviours, they mostly just close the gap and come into shotgun range. The enemies did have some nice references woven in, but they still felt bland. The bosses, also, felt dissappointing, only the final boss gave me a feeling of impending doom. Majority was just circle-strafe bunny-hopped to victory. I don't know whether or not Warlock had any voice-lines (the trailer did have several Caleb-like quips), whatever sounds I heard that may have been character speaking were so quiet and repeatedly buried under all the other noises. The joy I got from this game was with the weapons, which ranged from basic to utter lunacy. They were the only golden halo like light in the tunnel of this whole marathon. Everything began to blur together, visually, audially and mechanically. The game turned into porridge in my mind, even during writing, I'm having issues trying to remember specific parts of it. The only feeling that rises from thinking of it, is indefference. So I really cannot personally recommend this game, if you want something to do, you can play Project Warlock for a few hours, if you are mentally conditioned to not feel repetition. Only to notice that there are no save slots and need to start the level you stopped at from the beginning. 3/5 "Needed more time in the oven."


Hilft dir das weiter?

Posted on: March 15, 2020

Gunpowder_T

Bestätigter Besitzer

Spiele: 211 Rezensionen: 3

It´s an okay classic shooter

This game is... good. I guess. When I first got my hands on it, I was not very experienced with classic shooters. So from this game I got the feeling that playing classic shooters was about fun shooting and navigating on poorly designed maps. Well after playing through first two Dooms on both vanilla and modern sourceports, Doom64, Wolf3D the first Quake, Blood and Shadow Warrior I gotta say - boy was I wrong. And maps in this game sucks so much. Someone didn´t pay much attention to textures and level design so most of the maps just look like the same narrow coridors, crawling with enemies. Fine by me. But if you kill them all, you still have to find a way to the next corridor. And repeat. And repeat. And again. Almost no fun twists, good traps, creative design choices... God, the map design is just awful and unfun. I mean... the game is kinda fun, but if you want to get that retro feeling of an old, sprite based shooter in a modern coat, just buy Doom 2 and run it on a modern source port like GZDoom with BrutalDoom mod. It´s much better. Also cheaper.


Hilft dir das weiter?

Posted on: April 2, 2020

maclintok

Bestätigter Besitzer

Spiele: 114 Rezensionen: 1

Dragged down by limited lives

The core gameplay and visual design are pretty good. Your mileage may vary when it comes to retro pixel art but the homage to Wolfensten 3-D/DOOM era design did land fairly well for me. This limits the shooting mechanics a great deal as you're not dealing with real 3D space and there is zero verticality but the developers layered in some nice RPG leveling mechanics to spice things up. I played for a number of hours before realizing that there are a limited number of lives. Progres resets to the first level once those lives are gone. I don't think this is the right choice for this style of game and there simply is not enough communication about this when you're first learning how to play. Finally there are minor performance issues as other have mentioned. I simply bumped down the overal quality to Medium and saw a dramatic boost in performance without really much in the way of visual degradation. The developers lavished much attention on various retro display filters and it's debatable if that was a good use of resources for them.


Hilft dir das weiter?

Posted on: August 26, 2020

tmadhacker

Bestätigter Besitzer

Spiele: 81 Rezensionen: 2

A quite alright afternoon timekiller.

It's a good little retro-shooter. I spent a day eating up, and haven't touched it since. Honestly it's a flash in the pan kinda game; because there a few quibbles. They nailed a good aesthetic, and the fully customized graphics options are cute, but clearly a novelty. The unlocks are well paced out and satisfying, but if you are like me and want to 100% unlocks, you'll be secret hunting for a bit. Later levels have no-return points that prevent getting them. I cheated and Youtube'd the few I missed on the second playthrough. I was hoping for wise-cracks like the trailer, but other than the Doom-esque text dumps at the end of episodes, the protagonist is mute. Poor showing. No Duke or Caleb here, except as easter eggs. The weapon upgrades are great though, they all feel like they can be useful, but some are way better than others, like the crossbow upgrades into a three-shot, or a balistae that pins enemies to walls painkiller-style. I'll let you guess which one is better and more fun to use. Shrapnel grenades are hella deadly, but I usually ate a decent chunk of the splash damage. Some mechanics feel last minute? I played with most of my points in guns. Spells are less useful for non-melee builds, and even on hard, I always swimming in extra lives. The hardest difficulty is ironman, so they are moot. I don't get it. Not to snub the game, it was fun, grungy boomer shooter with a lot of modern bells and whistles, it wasn't too long and didn't outlive it's welcome. With two play-throughs under my belt, i got 15hrs outta this, which isn't too shabby.


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