Posted on: November 29, 2025

DrakeFox
Bestätigter BesitzerSpiele: 1359 Rezensionen: 56
Good retro FPS exploration
I got interested in this game having heard it contained some metroidvania like progression, mixed up with a shooter of the time. And while it is true, that yes, you do pick up abilities required to progress further, I would hesitate to consider it a good example of metroidvania sensibilities. The game has 8 weapons (As was the style at the time) which at least do offer a bit of variety in how you approach the fights. The Egyptian theme is very nice and all, and the engine ran smoothly for me without any hitches or big glitches, so well done to Night Dive on that one. The main reason this is not a 4 star (Great) game for me is, that the enemy selection is rather limited. And some of them feel more like a waste of your time than a challenge. Likewise, urns/vases/etc. can be broken and will apparently at random either drop health/ammo, blow up in your face, or spawn some of these small enemies. While it does have some metroidvania progression, the game is still broken into levels. It is just that some levels will have multiple exits requiring the next ability to reach. So in all you're playing some levels several times (from the beginning, all enemies/pickups reset). The abilities don't really change the flow of the game all that much, the levitation one is a bit of a gamechanger, but the rest might as well have been keys. So in the end, after near 9 hours, I was just pushing onwards to say I had finished it, not because the story or gameplay was particularly engaging. If you don't mind some old-school frustrations, and have an itch to play a shooter from the late 90s, but don't just want the typical level based fare, this might be down your alley. But there is no reason for you to drop what you're doing to play this. (In my opinion)
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