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Pillars of Eternity: Hero Edition

in der Bibliothek

4.4/5

( 234 Bewertungen )

4.4

234 Bewertungen

Deutsch, English & 6 weitere
29.9929.99
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Pillars of Eternity: Hero Edition
Beschreibung
Lass dich verzaubern von einer Welt, in der deine Entscheidungen und Vorgehensweisen dein Schicksal bestimmen. Obsidian Entertainment, das Entwicklerstudio hinter Fallout: New Vegas™ und South Park: Der Stab der Wahrheit™, präsentiert das in Zusammenarbeit mit Paradox Interactive entstandene Pillar...
Kritiker Bewertungen
97 %
Empfehlen
Game Informer
9.3/10
PC Gamer
92/100
GameSpot
8/10
Nutzerrezensionen

4.4/5

( 234 Bewertungen )

4.4

234 Bewertungen

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Details zum Produkt
2015, Obsidian Entertainment, ESRB-Einstufung: Mature 17+...
Systemanforderungen
Windows 7 64-bit or newer, Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, ATI Rade...
DLCs
Pillars of Eternity: Deadfire Pack
Beschreibung

Lass dich verzaubern von einer Welt, in der deine Entscheidungen und Vorgehensweisen dein Schicksal bestimmen. Obsidian Entertainment, das Entwicklerstudio hinter Fallout: New Vegas™ und South Park: Der Stab der Wahrheit™, präsentiert das in Zusammenarbeit mit Paradox Interactive entstandene Pillars of Eternity.

Erlebe das intensive Gefühl der Erkundung, die Freude an einem dynamischen Abenteuer und die Spannung, wenn du auf der Suche nach verlorenen Schätzen und uralten Mysterien deine eigene Gruppe durch ein neues Fantasyreich und in die Tiefen von mit Monstern bevölkerten Dungeons führst.

Stelle deine Gruppe zusammen, begib dich auf die Reise und beginne dein Abenteuer. Tauche mit Pillars of Eternity von Obsidian ein in ein Reich voller Wunder, Nostalgie und Spannung klassischer Rollenspiele!
  • Spiele als eines von sechs Völkern: Mensch, Aumaua, Zwerg, Elf, Gottähnlicher und Orlan.
  • Nutze fünf Grundfertigkeiten, um jede Situation zu bewältigen: Schleichen, Athletik, Wissen, Mechanik und Überleben.
  • Umfangreiche Charakteranpassung: Erstelle einen Charakter als eine von elf Klassen, darunter Barbar, Sänger, Niemand, Druide, Kämpfer, Mönch, Paladin, Priester, Waldläufer, Schurke und Magier.
  • Erschaffe deine eigene Geschichte: Schließe dich mehreren Fraktionen mittels eines Rufsystems an, bei dem deine Handlungen und Entscheidungen weitreichende Folgen haben.
  • Erkunde eine prächtige und abwechslungsreiche Welt: Wunderschöne gerenderte Umgebungen, eine packende Handlung und spannende Charaktere erwecken die Welt zum Leben.
Extras
Inhalte
Hero Edition
Definitive Edition
Handbuch
almanac
collector's book
Konzeptgrafik
cookbook
Karte
Klingeltöne
Soundtrack (FLAC)
Hintergrundbilder
Hilfe
documentary
Novelle
Systemanforderungen
Mindestsystemanforderungen:

Die Extras sind auf Englisch erhältlich.

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Die Extras sind auf Englisch erhältlich.

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Veröffentlicht:
{{'2015-03-26T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Größe:
6.4 GB
Bewertung:
ESRB-Einstufung: Mature 17+ (Violence, Blood, Sexual Themes, Strong Language)

Spielfunktionen

Sprachen
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audio
text
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Das könnte dir auch gefallen
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Nutzerrezensionen

Posted on: December 7, 2024

sekta

Bestätigter Besitzer

Spiele: 104 Rezensionen: 4

Generic gaming

I came into the game not expecting much but somehow I still ended up underwhelmed. The big problem with the game is that it is simply shallow. The hook is weak, the characters you meet are all generic and uninteresting, the towns and dungeons you visit are serviceable but completely bland, you never get the impression that there is anything actually going on there and there is never a reason to revisit an area in later chapters. The writing itself is serviceable but the world building, story and the philosophical ideas explored read like something a redditor came up with. The party members you find each get exactly one quest, and the conclusion of said quests doesn't even conclude their character arcs, or give them much of an arc at all. It's more that they start at point A and arrive at point B, you expect it to go somewhere from there but no, that's it. The combat is by far the games strongest point but even there it's just serviceable and the impact is a bit diminished by the horrible pathfinding and encounters which are randomly way more difficult than anything you've faced in that same area. I can't say I was a fan of the boss fights either, it felt like the devs just had to give them unreasonable stats and spells to make up for the fundamental limitations of crpg combat, as such fighting them felt like it was mostly about getting good rng on the rolls and AI behavior. There is a player fortress to manage but in my 67 hours of game time I only had 2 (two) npcs show for short dialogue + the npc for the one fort related quest. The fort itself is so far out of the way that you won't really be visiting it much. It is a shame they didn't do much with it as the fortress related quest is the most memorable and engaging one. TLDR: game is serviceable but generic, check out literally any other high profile CRPG that came out in the past 20 years before you play this. Pathfinder and Divinity are both significantly better series.


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Posted on: April 19, 2015

Lightwing

Bestätigter Besitzer

Spiele: 287 Rezensionen: 5

An improved Icewind Dale

A lot of reviews have covered similar ground, so I'll try to stick to points I haven't seen. Here are things I wish I knew before spending lots of money: - Story starts really well but becomes generic and derivative very quickly. This is nowhere near the storytelling of Planescape: Torment, or even Baulder's Gate. There's lots and lots of text, but a lot of it is pseudo medieval fantasy speak with little actual substance. - Only the first 5 or so enemies of every enemy type give you XP for killing them. This design choice was made by devs to discourage XP farming and use alternate means of passing through dungeons. However, lots of enemies are unavoidable and if you want to explore, you have to fight everything. There are a LOT of enemies to fight. I spent close to 30 hours fighting for no XP because I couldn't avoid the monsters. - Max character level is 12, which means that you'll only get to have a few of the very long list of character upgrades available. - Know that many attack spells effect allies (i.e. friendly fire), especially spells for early levels. Lots of spells are cast on spots on the ground, rather than the target itself. That means you have to predict where your target will be in 2-3 seconds. And a target standing still one moment is likely to move. Combine that with ally damaging spells, and you get a very ugly picture. - The Stronghold is almost a complete waste of cash. Devs clearly did not want you to become overpowering by using the Stronghold. However, you're asked to spend 50% of all coins you'll ever earn in game to buy all of its upgrades. That fooled me into thinking there would be a payoff. But there's very little, if no benefit at all. - Environments are beautiful, however. And lots of dialogue, especially for the mainquest, is voiced and voiced well. - Overall, Pillars is closer to an improved version of Icewind Dale than a Baldur's Gate equal. And you will not fall in love with your teammates in Pillars like you did in Baulder's Gate.


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Posted on: January 31, 2017

nikolokolus

Spiele: Rezensionen: 1

Pretty to look at, but pretty boring

Perhaps my expectations were too high as a Kickstarter backer, but after several aborted attempts to get through this game over the past couple of years, I think I can safely say that it's the game and not me. Ultimately, it's a poorly edited, flat story, that relies on a ton of bloated exposition, takes itself way too serisouly, and just doesn't quite hit the mark of classics like the Baldur's Gate series, or Planescape Torment, What the game gets right: The environments are very pretty and well made, and there's enough variety to make it feel like you're exploring a decent sized land mass. Additionally, the mechanics are deeper than the old AD&D-based Infinity Engine games (Baldur's Gate et al.) and give you more character customization by far. Additionally, the little interactive storyboard cut-scenes were also a nice touch that added some depth to the roleplaing experience. Where it misses the mark: Combat can be a hot mess. Maybe it's the way effects layer on top of each other, the color palette or the low oblique angle of the camera, but it's sometimes next to impossible to "read" the battlefield -- engagement circles become obscured, character models become hard to distinguish, etc. Secondly, and maybe more glaring, the writing is often bloated and overly wordy, The writers also clearly were amining for a gritty, serious story, which isn't a sin in and of itself, but without any comic relief (ala Morte from Planescape) it turns into quite a slog by about 20 or 30 hours in. Lastly, the world of Eora is boring; at least the parts they show. You will hear about a lot of places that sound like they would be amazing to visit, but what you get to see instead is a generic vaguely Forgotten Realms like setting that failed to engage my interest. Conclusion: This is a compently made game, that makes a valiant attempt to restore a lost era of gaming and modernize it, but it's just too bogged down by over-exposition and needed more show and less tell.


Hilft dir das weiter?

Posted on: February 10, 2017

treddy73

Bestätigter Besitzer

Spiele: 141 Rezensionen: 8

Fun and annoying all at the same time

This review will probably get buried like all of the others, but here goes. I'm a veteran of Infinity Engine games. I really want to enjoy this game ... I'm in Act 3 and I still don't understand when your health gets damaged. There are two kinds of health: endurance (i.e., per-encounter) and health (i.e., when it hits zero you're dead forever). It seems like 99% of the time, your endurance gets damaged in combat and your health gets ticked off little by little. If your endurance drops to 0, you essentially pass out during combat. When combat ends, you get a random attribute penalty until you rest for 8 hours. Throughout Act 1 and 2, I pretty much decimated enemies during every encounter. Now suddenly, I'm getting hammered like crazy and I'm actually dying. The problem is in Act 3, it seems to rely more on mind control or domination attacks and damned if I can figure out how to defend against it. Also, be prepared to travel ... a lot ... Yah, there's quick travel. Yah, there's fast mode for walking. But, in all honesty, it isn't fast enough. The slow map transitions really dampen the experience too. If you're a D&D expert, the game mechanics don't feel normal. Character development is a little confusing, but once you play a few hours you pretty much forget about it all together. It doesn't really seem to matter too much what your stats are. Yah technically you get +% of whatever for each point in your primary stats, but the game is pretty forgiving if you don't get it right. There seems to be a ton of skills to choose from, but honestly there are few "class" skills. So in essence all of the characters feel the same. Characters seem to have skills that grant additional per-encounter abilities. And you pretty much forget to use them because most encounters are dealt with straight up melee or maybe a few spells. I hear that Pillars of Eternity 2 will address a lot of these issues, so I'm looking forward to it.


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Posted on: August 17, 2015

TheeVang

Bestätigter Besitzer

Spiele: 56 Rezensionen: 1

Review

Game is great. Lots of nostolgia from this one for those who loved Baldur's Gate. However, bad ally ai path finding, they get stuck between each other trying to walk or get to an enemy. No auto casting options for spell casters, you have to manually click on your spell caster to tell them which spell to cast. Ally Ai also stand there and dont help unless ordered to attack and help out their teammates. They will literally watch their teammates die unless you tell them to help each other. Um both left and right mouse buttons acts as move keys which is annoying when you want to click someone instead of moving them. There currently is no option to change this to only right mouse click to move. And graphics are a down side too. Its $45 bucks I expect decent graphics not rehashed graphics from the old days come on we are in the 21st century.


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