Posted on: March 26, 2020

Akalabeth
Bestätigter BesitzerSpiele: 649 Rezensionen: 92
Fun but too easy
Can't in good conscience gives this five stars even though I'm a big fan of their first game and enjoyed this game a lot. This is a squad-based tactics game with 3-4 heroes. Each hero has stats, their own abilities, and abilities granted to them by the gear they're using. Sniper rifle have overwatch, pistols double shot, light armor dash ability. There's about 25-30 hours of content across 5 or 6 missions, each mission consisting of 1-3 maps with nodes full of encounters, traders, or events. The closest comparison to this game is not really x-com, but Into the Breach. I say this because there's a big emphasis on manoeuvring and the game often feels puzzle-like. Properly flanking can guarantee hits for any hero, and weapon special abilities often have templates which can require proper positioning. Contrary to some reviews, there is not "full" and "half" cover like x-com, rather there is cover which decreases hit chance, and walls which block firing. Some cover also can be traversed, some cannot. Sometimes the cover is not clear from the map, and the user may think a pit offering no cover is actually a wall. There's a fair variety of enemies, grouped widely into nazis and cultists/zombies. And player characters will gain levels, abilities and loot through the campaigns. Players will also unlock new characters by achievements and there are some hidden characters that can show up in the game. The game can be a lot of fun, and the player will feel quite powerful most of the time due to the progression. This also means though that the game skews pretty easy once you figure out all the mechanics. You can adjust the balance, but only after you've finished the campaign, and once I finished all the campaigns I didn't see much reason to re-play it. I hope they add some additional missions. There is also a lot of lore and world building, but not enough narrative. Would like to see more emphasis on the story itself, maybe with script-based events in mission.
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