Posted on: April 14, 2019

t0nda
Bestätigter BesitzerSpiele: 142 Rezensionen: 24
Game of chance: Indiana Jones meets JA
"Pathway" feels a bit like older Jagged Alliance games: It is a turn-based combat game. But not against some weirdo island dictator, but against Nazis (and Zombies and so on, but mostly Nazis). Choose your characters, their skills, level up, choose your weapons and armour, and take cover behind walls. There are some differences, however: Compared to the Jagged Alliance series, this game has fewer options. It is simpler, in a way, at least compared to the non-initial versions. The map is randomly built for each game, that is, not the map itself, but the "encounter points" on it. Chance plays an overwhelmingly huge role in the game. Basically all action is thanks to pseudo-randomization, tactics are a bit neglected. Just by the random layout of even the initial map, you can be forced to fail with your first mission. And with the next try, you will (just due to chance) win with flying colors. The game is really unbalanced in that regard, even apart from its explicit "luck" events. The most annoying thing about this game, though, is that in spite of its simplicity it has a lot of bugs. There are enemies who just prefer not to die, and of course with my Linux Mint systems the GOG version either will not start at all, or, even more annoying, it will crash, most notably when just winning battles. Hardware requirements do not reflect the simplicity of the game, it is mis-designed in this regard. Apart from these downsides, the game is good, though. Its underlying story is flat, as are the characters, but it feels a bit like the Indiana Jones sequel I would have waited for feverishly fifteen years ago. It is entertaining. If eventually those bugs will be eliminated, it will be worth playing. Overall, by its role-playing gameplay it provides a good low-budget game with standard "pixel-arts" graphics. Even though I would have wished it were a little less luck-based. And, of course, those bugs were not there.
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