Posted on: June 30, 2014

Ptitkuro
Spiele: 260 Rezensionen: 1
Less Overdose dlc
This is not the complete edition, the universe edition is more complete
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Dieses Spiel enthält nicht jugendfreie Inhalte, die nur für die Altersgruppe 17+ geeignet sind
Indem du unten auf "Weiter" klickst, bestätigst du, dass du 17 Jahre oder älter bist.
Zurück zu den AngebotenVom Regen in die Traufe: Sie sind Daniel Garner, ein netter, unscheinbarer Typ der bei einem fatalen Verkehrsunfall ums Leben kommt. Aber der Eintritt in den Himmel wird Ihnen aus unerklärlichen Gründen verwehrt. Die Pforten bleiben geschlossen und Sie finden sich in einer alptraumhaften, dunklen, gothischen Welt wieder in der unheilvolle Mächte um die Herrschaft kämpfen. Ein Kampf der in einer tödlichen Invasion ihrer früheren Heimat, der Erde, enden kann. Kämpfen Sie in 24 riesigen Levels gegen Heerscharen bösartiger Dämonen und erlösen Sie sie von ihrem Leid, denn Sie sind nun der Painkiller!
Prime Matter is a division of Koch Media GmbH, Austria. Prime Matter and its respective logos are trademarks of Koch Media GmbH
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content
Berechnung der Spiellänge durch HowLongToBeat
Posted on: June 30, 2014

Ptitkuro
Spiele: 260 Rezensionen: 1
Less Overdose dlc
This is not the complete edition, the universe edition is more complete
Hilft dir das weiter?
Posted on: February 6, 2009

pow1149
Bestätigter BesitzerSpiele: 25 Rezensionen: 1
Stretching the meaning of 'old'
I was thinking the same what UT2004 was release on gog, but hey, I'm not complaining. Painkiller is a game inspired by the Series Sam and original Dooms in that it basks in randomly and aimlessly killing things without any side missions or support characters. Therefore, you will enjoy this if you are nostalgic and want to play those games in shiny new graphics and physics... ...is what I would be saying had I played those games back in the day. I have to say that I'm probably a rarity on gog. I've been seriously PC gaming for just over a year now, so this review will be taken at a different angle. Hopefully it will be less biased due to lack of nostalgia, but we shall see. Being the Zero Punctuation fan I am I was fascinated by the concept of Painkiller. All you do is murder tonnes of dudes, no other 'rubbish' to be seen. As I myself have only played modern fps', the main pull factor from them were good stories, immersion and the fact you don't have to think too hard while playing. The combination of these things have made the fps genre very successful in the industry and the modding scene. Why I've never been sure, as strategy games have always been my favourites, but clearly playing a game without the need to think is hardly a niche. Painkiller takes this to a new level but making it so you have to think even less. The gaming industry's form of innovation is making sub genres and cross genres. This creates new experiences while people know almost exactly what their getting. And as time goes on, the original genres start to die out. From RTS, formed RTT and RTT then bred with FPS to form Tactical Shooters. As technology moved forward, FPS' managed to get more sophisticated and compelling. They also combined with adventure games to make them more story based and some puzzle based too. Painkiller, however, has managed to beat natural selection and remain very unsophisticated. At first I was sceptical of this being any good. I have Doom 2 on steam and I have to say I found it pretty boring. And not having to think in a game is never a good thing in my books. However I must like it as I've given it 4 stars. The reason for this is how rewarding Painkiller is. Killing an enemy is always very gory and satisfying. The weapons are also amazingly well designed and the game looks visually stunning. The game is clearly very well realised with brilliant design in everything. Sure you don't need to think whatsoever, but sometimes that isn't a bad thing. The game does, however, really frustrate you at points. While your sitting there, not thinking at all, the game likes to randomly kill you, so you have to keep on your toes. This is bad as the game is more fun when you don't have to think and being randomly killed breaks the flow an awful lot. And the bosses often make no sense either. My point is, if your going to make a game where you don't have to think, chances are your not going to want to think while playing. So don't. Painkiller is fun when you don't. And you will enjoy it. However, as I said, the game sometimes forces you to, which kinda sucks. Give it a chance, but certainly don't go in with the expectations of Yhatzee's Review.
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Posted on: February 29, 2024

kenadrian
Bestätigter BesitzerSpiele: 366 Rezensionen: 78
Fun gameplay. sadly not enough story
Painkiller is a first-person shooter where you play as a man named Daniel, who along with his wife, met an untimely end. Dedicated to get her back, he struck a deal with the angel Samael to become Heaven's hitman, killing Lucifer, his generals, and their legion of demons. The version sold here is the Black Edition, which contains the expansion Battle out of Hell, taking place directly after the main game's default ending. Gameplay-wise, it's more akin to the "one-man army" games such as Doom and Shadow Warrior, where you mostly are alone, have hundreds of enemies to slay, and a huge selection of weapons, but minimal story. There aren't any dialogue or cutscene outside the beginning and end of the chapters. If you're looking for a story-heavy shooter like FEAR as I did, you won't find it here, just one killing room after another. Even though it's not what I expect, it has a unique way of making the game not boring. Being set in the afterlife, this game utilizes that fact to give this game a very large variety in levels and enemies. Almost each map looks different and has different enemies from one another, each with their own unique abilities. And for the maps, there are maps set in an asylum, a war-torn city, a castle, military base, etc. I never really find the gameplay repetitive and boring because of this. To make the game more fun, I recommend you hunt for the Tarot Cards which buffs Daniel. To acquire them you must complete the level in a certain condition (find secrets, use only 1 type of weapon, etc). These require gold to equip or change so keep an eye out. You may need to replay some levels in BooH though as your gold count resets. Overall, I think Painkiller is a pretty great game if you like shooters with lots of weapons, and did a great job at making it not boring by adding variety. Honestly, maybe a little more story won't hurt, but then again it's just my expectation.
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Posted on: June 11, 2021

Louard_le_Barbare
Bestätigter BesitzerSpiele: 295 Rezensionen: 126
Insanity in video game form!
The gameplay is simple: you're trapped in series of arenas with dozens of enemies. They know where you are, they really want you dead, and it's up to you to slaughter them all. Painkiller... is hysterical. Literally. This game won't shut up. At all times, your senses are assaulted by screaming enemies, explosions and heavy metal music, an unending flow of madness where every second could be your last, and it's awesome. This sense of insanity would not be as effective if Painkiller's gameplay was not so solid. You move from one fight to the next without any key hunting, spending most of the time shooting stuff. Each weapon has two fire modes, which usually complement each other really well and put a good twist on the classical FPS arsenal: safe for maybe the weird chainsaw / grappling hook combo, they are insanely satisfying and relevant up until the end of the game. The slow movement speed makes sense since you're supposed to bunnyhop relentlessly. A “magic cards” system lets you unlock special abilities and powers: it's a bit unnecessary, but a neat touch nonetheless. I should also mention the atmosphere: not only is the music awesome, but a huge effort was put into making every level look unique and credible. The well-aged graphics, good art direction and badass architecture turn each stage into eye-candy! Sadly, this is not a perfect game. It has quite a few bugs; the secrets are absurdly well-hidden and demand to perform weird movements to be found; the story is anecdotal; the expansion is fine, but skippable; the healing items dropped by enemies tend to discourage you from staying mobile (this mechanic is removed on extra-hard mode, which actually makes it really fun); the boss fights, while visually impressive, tend to get janky and unsatisfying. Still, for all its faults and its apparent simplicity, Painkiller remains an absolute banger 17 years later. It is one of the most intense action games of its time, and an absolute blast to play and replay through!
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Posted on: April 30, 2016

fsLeg
Bestätigter BesitzerSpiele: 279 Rezensionen: 3
It gets better with time
I remember reviews in the game magazines when the game came out. They weren't bad, but didn't name the game anything special but a bit less fun Serious Sam clone with a hellish theme. And those reviews were true. I had a lot of fun, but didn't really play more than a couple of levels at once, and there's actually not that many enemies per level, with maximum being 300-something, which isn't that impressive after Serious Sam. It still was fun, but Painkiller doesn't have easter eggs and jokes SS had, so yeah, it's somewhat less fun. But as years went, I started appreciating the game more and more, especially after Overdose, Redemption and other addons/mods/kinda-sequels-but-not-really came out. Also more dumb SS-like shooters were getting compared to Painkiller in game reviews. It grew on people. People wanted more, that's why Overdose and others were released, but none came close to the original game (well, maybe Overdose with its Belial kinda did), and it makes you appreciate what People Can Fly did. Then Hell and Damnation, an Unreal Engine remake, came out. It basically tried to replicate the original game. And failed. You can see all the same locations, same monsters, same weapons, mostly the same mechanics (plus something new, but that besides the point), but the feel is just wrong. The remake it good on its own, but not as Painkiller. And again, it makes you appreciate the original game, this Painkiller even more. In the end, you'd much rather play the original Painkiller than any other addon/mod/remake/etc, or even some similar games. Each location is atmospheric, each weapon is unique and very useful (even PainKiller), every enemy is fun to shoot, every boss is a friggin giant. So buy the game, load your shotgun and prepare to bunny hop like back in the good old days.
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