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Outcast 1.1

in der Bibliothek

4.7/5

( 169 Bewertungen )

4.7

169 Bewertungen

Deutsch, English & 5 weitere
5.995.99
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Outcast 1.1
Beschreibung
"Outcast 1.1 wurde aus dem ursprünglichen Quellcode neu kompiliert und verbessert, damit es auf modernen Computern problemlos läuft. Die wichtigsten Verbesserungen im Vergleich zum Original sind: ein mehrsträngiger Voxel-Renderer für bessere Leistung, bilineare Software-Filter für die polygonalen Gi...
Nutzerrezensionen

4.7/5

( 169 Bewertungen )

4.7

169 Bewertungen

{{ review.content.title }}
Details zum Produkt
1999, Fresh3D, ESRB-Einstufung: Teen...
Systemanforderungen
Windows XP / Vista / 7 / 8 / 10, 1 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 7 (comp...
Spiellänge
21.5 hHauptspiel
27 h Hauptspiel + Nebenquests
33.5 h Komplettist
26.5 h Alle Spielstile
Beschreibung
"Outcast 1.1 wurde aus dem ursprünglichen Quellcode neu kompiliert und verbessert, damit es auf modernen Computern problemlos läuft. Die wichtigsten Verbesserungen im Vergleich zum Original sind: ein mehrsträngiger Voxel-Renderer für bessere Leistung, bilineare Software-Filter für die polygonalen Gitter, teilweise Überarbeitung des HUD für höhere Auflösungen, neue Himmelsdarstellungen mit höherer Auflösung, ein neuer Launcher, integrierte Unterstützung für Xbox Controller, benutzerfreundliche Controller-Konfiguration, Fehlerbehebungen und erhöhte Stabilität.

Hinweis: Outcast Classic kann weiterhin als Bonus-Goodie heruntergeladen werden.

Das US-Militär hat im Rahmen eines geheimen Experiments eine Sonde verschickt, welche die Existenz eines Paralleluniversums bestätigen sollte. Die Sonde gelangte zwar erfolgreich in das Paralleluniversum und erreichte einen Planeten namens Adelpha, doch ihre erste wichtige Datenübertragung brach aus unerfindlichen Gründen ab.

Die unerwartete Zerstörung der Sonde löst eine verheerende Kette von Ereignissen aus, die zur Entstehung eines Schwarzen Lochs führt, das sogar die Erde bedroht. Wenn die vermisste Sonde nicht gefunden und repariert werden kann, ist der Planet Erde dem Untergang geweiht."
  • "Riesige und weitläufige Kontinente zum Erkunden, die von Tausenden Lebewesen bewohnt werden.
  • Hervorragende Mischung aus Action und Adventure, ausgeklügeltem Kampf und vollkommener Bewegungsfreiheit.
  • Eines der besten Spiele des Jahres 1999 mit einer einprägsamen und glaubwürdigen Handlung aus der nahen Zukunft."
Extras
Handbuch (37 Seiten) Grafiken Soundtrack making of Outcast Outcast Outakes Outcast Classic
Systemanforderungen
Mindestsystemanforderungen:

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
21.5 hHauptspiel
27 h Hauptspiel + Nebenquests
33.5 h Komplettist
26.5 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11)
Veröffentlicht:
{{'1999-07-31T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Entwickler:
Größe:
1.2 GB
Bewertung:
ESRB-Einstufung: Teen (Animated Blood, Strong Language, Animated Violence)

Spielfunktionen

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Nutzerrezensionen

Posted on: August 25, 2011

Stayce

Bestätigter Besitzer

Spiele: Rezensionen: 1

Two steps ahead... just in the wrong direction.

I know that title might not sit well with my rating for this game, but please read on and you'll understand what I'm getting at... I will always judge 1999 as one of my own personal landmark years in gaming. Why? Because this was the year that Outcast was released. I had been keenly anticipating this game for a long time, having witnessed videos of it on magazine cover discs (this was long before youtube or even decent broadband). I had just finished school and had a long summer stretching out in front of me, with comparatively little to do with my time. Outcast filled that time admirably. The world of Adelpha and its inhabitants called to me in a way few games had before and spent most of almost every day for three days solid playing it through to conclusion. Needless to say it takes a very special game to do that. As to why Outcast is so special, there are many reasons. Telling the story of a group of dimensional explorers on a mission to save the Earth from a man made Black Hole, you must step into the role of Cutter Slade. Unfortunate name aside he has stood the test of time as one of the all time great game heroes. His desert dry sense of humour and interesting (if cliché) backstory combined with his alarmingly camp run and poor taste in fashion all help to make him stand out from the crowd. With his team travelling through the dimensional portal individually, Cutter wakes up to find himself confronted by the alarming reality of his team having disappeared and that the locals who have rescued him are fighting some kind of guerrilla war against a despot named Fae Rahn. Worse still they believe Cutter to be their prophesied Ulukai, a great warrior who will lead them against the great dictator. The story is interesting if slow burning and some avenues of the world are left untapped (possibly to be have been addressed in the canned sequel Lost Paradise). The stage set, it is up to Cutter to travel to several different themed ‘worlds’ through various Stargate like portals dotted around the landscape, killing enemy soldiers, aiding the locals and generally making life difficult for Fae Rahn, all while searching for his lost team mates. In gameplay terms this boils down to a lot of third person running, jumping and shooting combined with some free form exploration elements around the games open environments. These environments were the star of the show around the games release in 1999. Outcast has an extremely unique look thanks in large part to its use of voxels to create its landscapes. Voxels were something of an evolutionary dead end graphics technology wise. A kind of 3D pixel rather than a polygon they were most commonly used in flight games of the time (and the early Delta Force titles) to render the landscapes. Since 3D graphics cards were only just beginning to grow out of their infancy at this stage, the capability to create lush worlds like the ones in Outcast was all but impossible to achieve with polygons. These voxel graphics were software only however, making no real use of the 3D cards. It is actually somewhat hard to believe when you see the game in action that it isn’t using a 3D card. While some what low fidelity by the standards of today, the game remains striking even now and can still conjure up fond memories of wandering through the worlds humid rice paddies, desert bazaars and snow draped mountain huts. Combine the graphics with top notch voice acting and a stunning live symphonic score (another uncommon feature since most games of the time were still using digitised music) only help to heighten the atmosphere of the game world. In terms of game play, Outcast was a tremendously ambitious game. An open world the likes of which was not really common at the time, it featured basic systems like locals going about daily tasks and soldier patrols with military bases that Cutter must frequently raid for supplies and the like. This is highly reminiscent of more modern sandbox shooters, although while these games rely on missions to lend them structure, Outcast does no such thing, instead offering a subject based conversation system and some very broad goals to achieve in each world. Using information gleaned about the world from the locals it is up to the player what they must do to save the world, and while some tasks obviously must be completed to progress the story, the amount of freedom left to the player is still substantial. The game is not without flaws however. The games combat is basic but functional, and animation is often stilted and awkward (again Cutter’s mincing run rears its ugly head). The controls are also stiff and occasionally a little clumsy. All of these could be seen as a result of the all encompassing nature of the game. It is at times a platformer, shooter, puzzler, adventurer, stealther and RPG. Outcast is the definition of Jack of all Trades gaming, but it is the way these myriad elements hang together that keep the game from becoming the train wreck it could very well have been. Ultimately Outcast was not a commercial success. It remains to this day a niche cult classic, regarded with great affection by those that lost themselves to its charms in the past. It was a game two steps ahead of the ahead of the competition, but those steps took it down the wrong road and into relative obscurity. Hopefully its presence on GOG will serve to shed more light on one of PC gaming’s forgotten masterpieces.


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Posted on: August 18, 2021

doohoohoo

Spiele: 202 Rezensionen: 3

A flawed gem of the third person era

A favourite game of mine back when I was younger in an era where game design outside of FPS was yet to be approached as a balance & optimisation problem, but more of a dark art where the definitive player experience was never clear until after the game hit the shelves. As such, Infogrames produced a warts-and-all gem of the now dead third-person genre - admittedly awkward movement and combat, with plenty of backtracking and a lot of getting lost, but the germ of the exploration and storytelling coalescing in a truly engaging atmosphere and a beautiful soundtrack performed by the Moscow Symphony Orchestra that really sells the intent to bottle all the maximalism and grandiosity of the high-budget action/adventure film into late 90s PC hardware. For a standout cinematic sci-fi adventure in an era still just realising the potential and ubiquity of video games, it's a more than worthy addition to your collection for its price.


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Posted on: April 22, 2010

rob.liefeld

Bestätigter Besitzer

Spiele: 1345 Rezensionen: 78

That's what GOG's all about

I remeber this exotic looking game from the time it came out, But never had the chance to play it. Those who had, teased me wit very high recommendations, so when I got a little more time and a more powerful PC, I decided to give it a try. And it didn't work. I had to wait quite long, but finally, Gog made it possible again. I haven't gone into it too deep in one day, but from what I see, it's a truly unique gem. The Graphics are something to behold. The Voxel based maps are amazing, and the depth of field (it came out before 2000 !) makes it absolutely enchanting. It doesn't look natural at all, but makes the alien world so much more interesting, you feel the urge to explore EVERY corner of it. The music is over the top. Played by the Moscow Orchestra, a big band music score will blow your head off. Epic beyond epic. The controls and gameplay seems natural, logical, and pleasing. I think, I'll love this game, as anyone would, with similar taste for esthetics. But the best part is this: You asked for it. There are titles popping up here, noone recommended, and it's great, because you get to know relatively uncommon games as well. But "Outcast" being here, is a result of mass demand. one of the most anticipated game on the site's whislist, and now it's here to buy. Really, that's what GOG is about for me. Good old games are here to stay.:) Keep it up!


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Posted on: April 3, 2025

Grognak91

Bestätigter Besitzer

Spiele: 176 Rezensionen: 10

Outcast

A cult game with huge maps to explore. Even though some features have aged poorly (for example the gunplay), It remains a Good Old Game. It is approved for me.


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Posted on: February 25, 2017

nanananaBatman

Bestätigter Besitzer

Spiele: 262 Rezensionen: 5

A true life-experience to play

This game is a life-experience. This game might have the best musics, acting and one of the absolutely best stories ever told in a game. The atmosphere catches you very quickly (I recommend giving it a little while if the brief little training island won't have you caught yet). You won't even realize when you're hooked, only that you won't be able to drop the story down, like an enchanting book. Travelling to each of the different "worlds" on this planet you'll start to really feel for the NPC:s there, each of them telling you their own story while weaving the whole scope together for you. This is truly an awe-inspiring gaming universe, and Cutter is one of the greatest heroes out there. In my eyes, Superman can go home. Never have I been more "inside" the gaming world as I were in Outcast. I cannot emphazise enough how well the atmosphere really grabs hold of the player. When this game was new, I remember a hell trying to install it, having to send for a patch from the gaming studios. I have yet to comment on the GoG-release and how well it may work, but I bet it should work well. This is, rarely mentioned but widely percieved, one of the absolutely best games ever, and I'm one to say that it really may be 'it'.


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