Posted on: December 2, 2025

nomorename
Bestätigter BesitzerSpiele: 89 Rezensionen: 36
Most approachable Zachtronics game
This is probably one of the most approachable and accessible of the "mainline" Zachtronics puzzle games (SpaceChem, Infinifactory, TIS-100, SHENZHEN I/O, etc) The gameplay is pretty standard Zachtronics, but with a lot more freedom - no base restrictions on map size, instructions. and how many machines. There's a leaderboard to really encourage people to be as efficient, fast, compact as they want - but this time it is almost all internal motivation and most puzzles can be brute forced if you really want, though in turn, no puzzles can be skipped. For example, I tried to do most puzzles with just one manipulator and rails - which allows for low cost but really high turn counts. THIS IS STILL A VERY HARD GAME with some puzzles taking a few hours even for someone fairly adept at these games. This is probably one of the shorter games in the series but still ~35 in the main and about 50 extras to sink in. What is "standard" Zachtronics game? They are basically puzzlers that involve manipulating and creating things using automated machines that you program. These machines are VERY direct and involve a lot of spacial positioning (ie. spin item A 90 degrees to the right so it and item B can touch in the fuser that joins them) This one is based on alchemy, so the first real puzzle has you make lead into gold, by steadily "improving" the metal type from lead to tin to copper, etc. UI, art, and music are all fairly nice and more importantly - not grating even after staring at it for several hours on end. The story is fairly forgettable this time, but serves well enough for motivation and grounding you to the setting and puzzles. Very polished as usual but often I wished it was a more competent IDE/editor - Copying is NOT mentioned in the tutorial (click drag to highlight then click + ctrl + drag) and doesn't work great. There's no scroll bar, just shift + mouse wheel which is NOT great (and with copying, that means holding ctrl + shift + mouse wheel for optimal *fun*) There's no speed controls - and while it does speed up auto after a while... it is both too fast for troubleshooting and too slow to just finish the products There's no "back" stepwise control (there's ctrl + z to undo but only changes on the map/instructions) If something crashes, you often have to replay it entirely again rather than just go back a few from where it crashed. It's not like there's random events or anything that stops this from being implemented. There's no passing instructions or on demand functions or for loops (ex. nothing like - once it reaches X, start machine B 3 cycles.) You often have to just drag the instructions along the time bar and then just c+p it. It does loop automatically but based on the max time used so it's finicky to use that way.
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