Posted on: March 27, 2023

cceast
Bestätigter BesitzerSpiele: 37 Rezensionen: 2
A fine remake of the old flash game
For players who enjoyed Magnum Opus, this is a fine mix of nostalgia and improvements: The new version sheds the Adobe Flash dependency, and adds a story, and some features found in SpaceChem (e.g. in arms in Magnum Opus could not move on tracks). Overall, most of the campaign puzzles were fun. It's nice to be able to store separate solutions to a single puzzle, optimizing for cost, speed and size. At the same time, for a programming-based puzzle game, there are some glaringly obvious missing features: - The game interface does not offer any sort of loop construct (beyond a simple "repeat all previous instructions"), or conditionals. This poor interface/language design makes many levels far more difficult than they need to be (e.g. players may find themselves copying and pasting blocks of instructions dozens of times in order achieve something that could have been done by adding some sort of equivalent of a for-loop, or just allowing the existing "repeat" instruction to start repeating from a chosen point, rather than the very start of a program. - Also missing are subroutines or functions. Players will need to re-write the same basic short grab-rotate-release program sometimes more than a dozen times in a single level. - Multi-armed manipulators seem like a great idea, but they're missing commands to grab/release different arms independently, which severely limits their usefulness. - Late-game puzzles seem to concentrate on cramming complex machines into impractically-small irregularly-shaped areas, which can make them feel more like work than fun. All-in-all I'd say this is a good game, but it cries out for an expansion/patch to add a new/longer story campaign and improve the programming language. If and when that happens, it could turn this into a great game.
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