Posted on: May 16, 2020

ApatheticExcuse
Bestätigter BesitzerSpiele: 37 Rezensionen: 12
The other Mechwarrior
I'm very glad to find this here. Cyberstorm, for me the stand-out part of the "other" 90s-00s mech franchise (Earthsiege, far better known for the Tribes games than the actual mech ones), and possibly the first turn based tactical game I ever played. I was incredibly worried as to how it would hold up, I was not too disappointed. The most interesting thing for me was that I found I remembered the sound effects exactly, despite not having really paid much attention to them back in the day or them being all that remarkable, honestly. Anyway, nostalgia aside, it's a pretty decent, if not incredibly deep turn based mech game. It's got a great atmosphere (it's actually quite sparse, just very effective), graphics that hold up alright within the genre context (though some of the pre-rendered walking animations in cutscences are pretty terrible), a decent sort of story, (apparently) good sound design, and generally enjoyable gameplay. The AI is pretty decent, especially for the age, and it's very rare you feel that it's cheating to compete with you. The biggest complaints - some things just don't seem to work. A few tutorial videos are missing (not that it's a complicated game to figure out), a few of the lore-related features seem gone as well. It's nothing game breaking, and if you hadn't played this 20 years ago, you'd likely not notice this. Biggest flaw besides that - as with many games of the era, you can remove much of the challenge by grinding hard right off the hop. Games like this aren't supposed to have long playthroughs, they're sort of fragile like that. All in all, it's a good old game. While there's nothing super special about it relative to similar games out there now-a-days, it's still fun to play, cheap compared to newer offerings, and holds up well enough to maybe be a good way to get into turn based tactical games in general. Best of all, it has hotseat multiplayer (as well as email MP), something utterly lacking in most modern turn based games.
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