Posted on: November 28, 2025

rashroyer1066
Bestätigter BesitzerSpiele: 5 Rezensionen: 1
Fun, quick games
It's especially entertaining to create a system in a city that I've been to: London, New York, Chicago, etc.
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Berechnung der Spiellänge durch HowLongToBeat
Posted on: November 28, 2025

rashroyer1066
Bestätigter BesitzerSpiele: 5 Rezensionen: 1
Fun, quick games
It's especially entertaining to create a system in a city that I've been to: London, New York, Chicago, etc.
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Posted on: April 29, 2018

Geenimetsuri
Bestätigter BesitzerSpiele: 924 Rezensionen: 18
Nice little time killer
Nice little game which has some design decisions that do annoy a bit. Playing the game is smooth and addictive: Having a nice transport network is satisfying. I like the way targets are represented: Commercial, industrial, hospitals, stadiums etc.. targets are abstracted behind elegant geometric figures. Track 'painting' couldn't be any simpler... However, it's not all sunshine and rainbows. First of all, you can't win. You will always lose a scenario. This is wildly different from many other "similar" games (tycoons, etc..), where you either had a goal that you could achieve or were open sandboxes from the get go. In Mini Metro you do need some 'score' to advance, but all scenarios end in game over. Game mechanically you do advance, but you don't get any Gratz for winning -type of notice, which can leave you wondering whether the score was good enough or not, and does leave a bit of a sour taste after each scenario. Secondly, some station changes are bit too stealthy. I'd prefer e.g. a short pop-up text whenever a new station appears or type of a station changes. Occasionally these tend to fade into background. Also, there is no clear indication how busy any station is or will be making network planning that much more difficult. Devs could perhaps add color aura – green to red – to represent "population density" of a station area? It would also enhance the suburbia to metropolis feel of some lines and would keep the interface elegant. Thirdly, you have no control on upgrades or clear picture what an upgrade or network modification does. Is shinkansen better than two trains? Did that line modification actually improve throughput? Please, give me a tunnel, pretty please?! Overall, a game definitely worth it. I'd give it 3½ stars, which rounds to 4: Not the best or most complex game, but definitely a decent time killer.
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Posted on: December 25, 2019

Eobersig
Bestätigter BesitzerSpiele: 50 Rezensionen: 1
Puzzle game, not a simulation
If you like puzzle games this may be for you. But if you like simulations then you will likely be disappointed because Mini Metro is not even trying to simulate a real world subway system. It's a fun little stylish puzzle game but don't expect complex gameplay mechanics.
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Posted on: May 12, 2018

kdgog
Bestätigter BesitzerSpiele: Rezensionen: 67
Relaxing
A calming game that's very polished and does what it needs to do well and smoothly. My only issue was that the tutorial didn't explain some things, such as the ability to unhook a line from a station without deleting the whole line (it took me a few hours to discover that - up until then I had to delete whole lines and try and quickly rebuild them, which usually resulted in game over). To a lesser degree, the fact that you can create a line that is a loop (though I discovered that for myself quickly, so it's less important to point it out - nice to have a few "What if...?" things in the game). And I still haven't worked out how to remove a train from a line and put it back in your pool of trains.
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Posted on: December 30, 2017

natansalda
Spiele: 34 Rezensionen: 1
Lot of fun
Really great game! Higher levels were tooo hard for me, but in gemeral I had a blast :)
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