Posted on: August 11, 2022

Tungsten_Rod
Bestätigter BesitzerSpiele: 46 Rezensionen: 9
Great atmosphere, terrible game design
I will say this much: Everyone who praises this game's atmosphere is absolutely right. But I don't play shooters purely for the atmosphere. I mainly play them for the gameplay. And Metro Last Light is heavily held back in that department for one simple reason: It's way too scripted. And no, I'm not talking about how an explosion in a cutscene teleports you from the left side to the right side of the room because the game needs Artyom to get stuck underneath a piece of debris in order to play the next unskippable cutscene. I'm talking about how many linear sections there are in this game that can only be completed in one single manner with no possibility for player choice at all. The few times the game actually lets you play are when it's the most enjoyable. Problem is, the game has a story to tell. And not a particularly good one, either. So for huge chunks of the game you'll be following other characters around, wait for them to open the next door as if this game is aping Call of Honor Battleduty. I can't believe I have to say this, but Metro is NOT Call of Duty. Yet some of the largest sections of Last Light remind me of its worst iterations, and not just for the automatically regenerating health. I respect the game for at least having open world sections where you're free to explore. But if at any point you feel lost or just wanna get on with the story, you can bring up your compass and it'll point you into the direction you need to go. If the whole game was like that, I would give it 5 stars. But it's not, so I won't.
Hilft dir das weiter?