Posted on: November 1, 2016

BlackGauntlet
Spiele: 63 Rezensionen: 6
SPECIAL System doesn't work in an ARPG
Seriously, I wanted to love this game. I really did. I loved Fallout (what's not to love?!). The Perks derived from the SPECIAL system works great with the turn-based tactical combats. Now, the theme. I absolutely loved it. Famous real-life historical personas who would interact and, in some cases, even join you on your quest. A time of religious strife colored by paganistic and exotic magics. Now, what went wrong? Everything. Whatever Perks you got from leveling up your character is made useless if your aim with the mouse and speed of your clicks aren't up to par. Sure, you may have mastered a Perk that allows you to kill an enemy with a single blow but if you are facing multiple enemies who could do the same, you'd better hope and pray that you have a sturdy follower who could help you soak off some damage for a few seconds before ripping him apart and then doing the same to you. As for the theme, I'm not going to spoil it but they missed a chance to tell a great story. They squandered their shot for a sequel by making the game's ending so damn terribly predictable, cliched and myopic in scope. And those aforementioned historical fellows you met? Wow. It's like branding Einstein as a genius who likes to stick out his tongue and that's it. No character depth whatsoever. Those that do join you are controlled by an AI so stupid that they might as well have strapped themselves with C4 and blow up along with the enemies to do, at least, some damage before running to their own deaths. What's worse is that these stupid followers sometimes come tagged with a quest and getting them killed fails those quests immediately. Had this been a turn-based game, the player could have, at least done something during their turn to mitigate their idiocy instead of everything happening simultaneously. I don't mind games being tough but I hate it when the challenge comes with making you shoulder baggage that is artificially created to lengthen the game's play time from reloading.
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