Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is...
Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations of days long past. If they ever wish to see daylight again and reclaim their freedom, the ragtag group of prisoners must form a team and descend through the mountain, level by level.
The game brings back an oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration, and the wits and perception of the player are more important tools than even the sharpest of swords would be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode, which disables the luxury of the automap! Are you ready for some classic dungeon-crawling first person perspective party-based RPG action? Are you ready to venture forth and unravel the mysteries of Mount Grimrock?
Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve!
Explore a vast network of ancient tunnels, discover secrets, and find a way to survive in the perilous dungeons of Mount Grimrock.
Cast spells with runes, craft potions with herbs, and fight murderous monsters with a wide variety of weapons.
Create a party of four characters and customize them with different races, classes, skills, and traits.
Pure-blooded dungeon crawling game with grid-based movement and thousands of squares, riddled with hidden switches, pressure plates, sliding walls, floating crystals, forgotten altars, trapdoors, and more.
Handbuch
Hintergrundbilder
Karte
main music theme
Avatare
dev team photos
design sketches
Grafiken
Systemanforderungen
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Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.
Empfohlene Systemanforderungen:
Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.
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I have always wanted people to remake the old classics of pc rpgs, namley becuase they had horrible graphics but timeless gameplay! well, they remade wizardry AWSOME and now they have remade Eye of the beholder style gaming! I can't get enough! the graphics in this game are awsome, the gameplay is very challenging (you gotta figure out the puzzles quick, or you'll run out of food and torches) and the enemys are fun as heck to beat down with a wide assortment of weapons. spells are fun too! all in all, a must have!
Legend of Grimrock took me right back to Dungeon Master on the Atari STe. Its not perfect by any means but it grabbed me and made sure I never opened another game until I finished it. Some of the puzzles were hard, some of the stashes I never managed to open. None of that mattered I just wanted to do the next level and the next. If you remember DM and EOTB you will love this. If you don't remember them this is the sort of game that started it all. Go buy it you will not be disapointed.
Most enjoyable game i've played for a very, very long time. I'm a big Dungeon Master fan and this recent incarnation is 'the business'.
Some excellent puzzles (you have to actually think!) and great atmosphere.
10/10 and can't wait for the sequel.
This game has many similarities to the classic game Dungeon Master by FTL and that is not a bad thing! With beautiful graphics, solid gameplay and many hours of fun, this game will not disappoint. In my 23 years or so of computer gaming, I rank this game up there with the best. If you are looking for a good RPG with the classic feel, look no further. I am anxiously awaiting the sequel.
I would give it 3.5 stars, however that isn't an option, so I'll go with four, simply to round up.
The only other dungeon crawler I ever played was Stonekeep, and the game locked up on me in the ice caves, so I was never able to finish it. This is very much reminiscent of that game, except I didn't have a group, just one character.
The gameplay is what I expected, the graphics are good, the ambiance and sounds are creepy enough to give me the chills when its quiet in the house.
There are only a couple of small issues. As a few others have mentioned, my system seems to bog down. I've got a six month old laptop with a 1GB NGF GT820M graphics card. It isn't a "top of the line" gaming system by any means, however I can play my MMORPGs on high graphics without so much as a hiccup, but I have trouble with some of the timed puzzles because of the "laggy" effects I get. I have the graphics set on LOW... this should NOT even be an issue. Another review said something about the developers needing to do more to "optimize" gameplay. I have to agree with him on this.
Some of the areas seem to just be overwhelming when you first enter them. Level 6, for example. It took me five or six tries to live through the three spiders and an ogre encounter successfully. Thank goodness I am an old school gamer that remembers to save before opening any new area or door. (Thank goodness for unlimited saves!)
Some of the monsters seem overpowered, like the crabs... I have two tanks in heavy armor that can't take more than three hits? Really?? I would expect my mage to be crushed... but my warriors really should be able to take a bit more of a beating than that. So perhaps some more thought needs to go into class balance.
There might also be a limit to what you can spec into, or at least some info on how to use those points wisely. I hadn't a clue that I wouldn't be able to go into three major schools of magic. And it would be VERY nice to be able to hotkey a spell or two, rune-clicking can be a pain in the arse... ugh. Next time I will simply use two rogues.. one who throws knives, and one who gets the bows.
All in all its a great game, well worth the $13 I spent on it. I've already gotten my money's worth, and I'm only on level 7.
Good job to the devs. I hope we get more soon!
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