Posted on: April 13, 2025

Endryoo
Bestätigter BesitzerSpiele: 63 Rezensionen: 15
Waiting simulator
This game absolutely does not respect the player’s time. You’re only able to save if you drink a special potion (which you have to brew or buy), sleep (only in select locations), or make progress in a quest. Every option is either tedious or situational. The day is very short compared to real time. NPCs become available only at 9 am and you can’t interact with them at night. Quest markers are often placed far away from each other, and traveling can take a lot of time. Because of that, you’ll often have to wait / sleep, which is very slow and boring. A rotating dial appears indicating time passed. Near the end it moves at a snail’s pace. Even the so called “fast travel” is slow, as you have to watch the map showing the player character’s journey. It can be interrupted by an attack at any moment, forcing you to stop and defend. Pathfinding seems to be broken, as the game often chooses a longer route than necessary. Also, there are too few fast travel spots, and you’re not allowed to stop midway on your own. Gameplay-wise it’s a mixed bag. Duels are enjoyable, but as soon as more opponents appear, you have to resort to other tactics like mounted archery, since you’re at a big disadvantage otherwise. During larger battles, on the other hand, when you’re fighting alongside allies, it just becomes a button masher and is hardly challenging. Stealth is downright terrible and bugged, as there are no dynamic on-screen indicators informing you about your visibility and noise you make. The rule “show, don’t tell” is violated regularly. NPCs talk very long, often about background characters that are not even featured in the game. It’s easy to lose track of their explanations. The ending doesn’t bring a resolution to the story. After finishing the main questline it feels like the plot was just a setup for the sequel. Last but not least, the game is rather poorly optimized, particularly in cities, where frames can drop significantly.
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